Wirm: All Collectibles Map (Achievement Guide)

A map of all buried items for weary worms to use as a reference.

 

Overview

Here’s a map of the collectibles ordered by desceding completion rate:

  1. Ammonite
  2. Seashell
  3. Old Bolt
  4. Fossilised Tooth
  5. Magnet
  6. Participation Medal
  7. Opal
  8. Diamond
  9. Isopod
  10. Seed
  11. Two Cent Coin

To visit all collectibles, I suggest this order:
9 > 7 > 4 > 1 > 2 > 3 > 11 > 10 > 8 > 5 > 6

Get Help

Before you start, note that this icon indicates the level of force your worm propels itself with.

A more charitable read is “level of assistance”, but this really needed a tooltip.
Rant over.

#9 Isopod

Where you push the log into the water, swim down instead of going up.
Once you made it across the first set of rocks, turn back like this.

#7 Opal

Keep climbing across the rocks until you see this sign, then turn up.

#4 Fossilised Tooth

Climb up past the green sign, head left once on the surface.
Then simply slide down past the mushroom.

#1 Ammonite

Keep heading left from #4, this one’s impossible to miss.

#2 Seashell

Use the mushroom to get up on the floating island.
At the flag, follow the dirt upwards and swim across the clouds.

#3 Old Bolt

You’ll need to tumble the rock downhill to make it up to the next section.
At the flag, keep heading left.

This climb is a little tricky. Alternatively you can use the clouds above, or dig below at the previous flag.

You can use the cannon to your left to skip #11 and #10, heading straight to #8.
Otherwise go back to the flag and climb up the rocks.

#11 Two Cent Coin

After a long linear climb, this flag marks a fork in the road.
#11 is to your left, #10 to your right.

Once at the top, drop down the tree trunk to your right to begin your journey to #10.

#10 Seed

The seed is at the end of another long, yet linear climb.

#8 Diamond

From #10, use the cannon to your right.
When you launch with the second cannon, keep steering left or you might fall short.

#8 is easy to find. If you fall into the core, you’ve gone too far counter-clockwise.

#5 Magnet

Drop into the core to get launched.
Make your way through the asteroid field, ideally without falling into the sun.
The set of 3 mushrooms will bounce you to a tree with the magnet underneath.

#6 Participation Medal

Climb up the tree and clouds to fall towards the sun.
She’ll launch you to your final destination, an apple tree.
Dig down next to the nearby flag.

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