This guide provides detailed instructions on how to complete various objectives in Skin Deep, including locating hidden items, solving puzzles, and achieving specific milestones.
CSS Wobbegong: Junker Barge
Periwinkle: Laundromat Barge
All objectives for this level are in the “Laundromat” room.
Under the one of the tables in the Laundromat there is a panel that can be unscrewed revealing lots of soap. Grab one for the next objective.
Take the soap from the stash in the first objective, or the soap dispenser in the Laundromat, and take it to a chute in the upper area of the room. (There are two for each part of the room) Interact with the chute while having a bar of soap.
Located on the other table in the Laundromat.
Angler: Lighthouse Station
There are a series of notes left by one of the crew, starting with one next to the drinking fountain in the crew quarters. The final note reveals the bulb is hidden behind a panel behind one of the cat beds.
Bring the bulb from the first objective to the lighthouse on top of the ship. This is only accessible by going outside the ship. Once you are there, there is a panel that opens to accept the bulb.
In the vent between the Mess Hall and the Crew Quarters.
Asteroid-92: The Stakeout
no objectives in this level
Stargazer: Observatory Vessel
You can find a billboard by looking through the telescope in the observatory dome. Use the listed Morse code while signal locked to complete the objective.
To finish this objective you must attempt to dupe a duper with another duper. There are 2 dupers super close together in the first room
In the upper area of the Bridge.
Herring: Library Freighter
Place 3 books in the book return in the Lobby
Swap pickpocket a book onto a pirate, or throw a book into the gate as they pass through
Behind the basketball hoop in the Bridge
Celestial Penthouse: Little Lion’s Return
No objectives in this level.
Remora: Resturant Ferry
First you need to unlock the vents. The passcode is in the Entryway airlock, and the fuse in the Kitchen. Then lure the pirate from the Kitchen into the Freezer, and use the button in the vent to freeze them. If it helps you can eliminate them, and then use the skullsaver to respawn them when you are set up.
Look at the order screen in the Entryway to determine what food you need, then get it from the Kitchen. Make sure to “drop” it in the chute, as it is fragile.
In the freezer.
Narwhal: Radio Station
Grab a reel from the Media Vault (They are all over, but there is one by the door to the Bridge), enter the DJ booth in the Bridge and play the reel.
Open the secret panel on the vending machine in the Break Room.
In the Media Vault next to a high vent entrance.
Get into the Battery Room and shoot, or throw something into the big gears. If you engage the enemies in this room their bullets will usually ricochet into the gears.
After stopping the turbines in the first objective, you can loot the fan stash outside the Rec Room window.
In the Bridge on a vending machine.
Fugu: Post Office Barge
The PO Boxes can be found in the Lobby. The enemy in the Lobby starts with a key, and there is one in the lost and found machine at the start of the level. The other 2 are in the Sorting Room, with one on Bridget in the Sorting Room, and the other in the postal vehicle behind a hidden panel. Bob’s key unlocks 0416, and the missing number key 0439
This is unlocked during the first objective.
Under one of the shelves in the Sorting Room.
Dentist Convention: Planting the Bug
Chiton: Secured Vault Freighter
Get TNT from a secret panel in the FTL Drive bathroom and use it to blow open the safe door in the Vault.
In the vent between the Bridge and the Lobby there is a server. Turn it off to finish the objective.
Under two reels in a safe deposit box in the Vault.
Portinid: Mining Tanker
First you need to activate 3 Laser Control Levers. These are located in outside the ship, connected to a large laser on top of the ship by wires. One can only be accessed by using the airlock between the Drilling Floor and the Locker Room.
Activate the laser on the Drilling Floor as an enemy walks through it.
In the upper area of the Locker Room.
Beluga: Mech Repair Frigate
The Ball-Bot is located in the Mech Bay. There are 3 missing pieces, the eye, leg, and muzzle. The leg and muzzle are in the Mech Bay, and the eye is in the sink in the Break Room.
Near the same sink as the Ball-Bot eye in the Break Room there are 3 glasses (“Tumblers”), place them all in the sink, and turn it on. Make sure to drop them in the sink rather than throwing, otherwise they will break, making the objective impossible.
On a model trail in a Mech Bay floor vent.
Guppy: Algae Refinery Tanker
Get an algae sac from the vat in the Algae Refinery and throw it at an enemy.
First get a soap, deodorant, or bomb, and bring it outside to the algae deposit on the nose of the ship. Once you have removed it, return to the Algae Refinery and interact with the monitor to restart it.
Hidden behind Fun Factory’s bunk in the upper area of the Crew Quarters.