Introduction
Overview of Arma 3 Debug Commands
Arma 3 is a complex and immersive military simulation game that offers a vast range of features and customization options. One of the key tools for maximizing the game’s capabilities is the use of debug commands. These commands provide powerful functionalities for testing, troubleshooting, and optimizing various aspects of the game, from mission development to server performance.
Importance and Benefits of Using Debug Commands
Debug commands are essential for several reasons:
- Troubleshooting: Quickly identify and resolve issues affecting gameplay or server performance.
- Testing: Experiment with different scenarios, missions, and scripts to ensure everything functions as intended.
- Optimization: Fine-tune your game settings and server configurations for the best possible experience.
- Customization: Unlock advanced features for creating and managing custom content.
Whether you’re looking to improve your own experience or contribute to the Arma 3 community by developing mods and missions, mastering debug commands is a crucial skill.
This guide will take you through everything you need to know, from basic command usage to advanced techniques, so you can make the most of your Arma 3 experience. Let’s get started!
Getting Started
How to Enable Debug Mode
To use debug commands, follow these simple steps:
- Ensure Admin Access: You must be an admin on the server where you wish to use debug commands. Without admin privileges, you won’t be able to execute these commands.
- Access the Debug Console: Once in the game, press ESC to pause the game. If you have the necessary permissions, the debug console will be accessible.
- Execute Commands: With the console open, you can directly input and execute debug commands. This allows for real-time testing and adjustments during gameplay.
Once you have verified that you can access the debug console, you are ready to start using various commands to enhance your gameplay experience. Proceed to the next section for a list of useful commands and how to implement them effectively.
Basic Commands
Kill Player
player setdamage 1;
Kills the player character instantly.
Open Arsenal
["Open",true] spawn BIS_fnc_arsenal;
Opens the Virtual Arsenal for the player.
Turn Off Sway
player setCustomAimCoef 0;
Eliminates weapon sway for the player.
Disable Fatigue
player enableFatigue false;
Disables fatigue, allowing the player to sprint indefinitely.
Skip Time by 5 Hours
skipTime 5;
Advances the in-game time by 5 hours.
Remove All Weapons
removeAllWeapons player;
Removes all weapons from the player.
Destroy Target
cursortarget setdamage 1;
Destroys whatever object or unit you are currently looking at.
Heal Player
player setDamage 0;
Fully heals the player character.
Show Text on Screen
titleText ["Show this text", "PLAIN"];
Displays text in the middle of the screen for the entire server.
Delete Vehicle
deleteVehicle cursorTarget;
Deletes any vehicle the player is looking at.
Repair Vehicle
_timeForRepair = 0; _vehicle = vehicle player; hint format ["Please wait %1 seconds for repair/flip",_timeForRepair]; sleep _timeForRepair; if (_vehicle == player) then {_vehicle = cursorTarget;}; _vehicle setfuel 1; _vehicle setdamage 0; _vehicle = nil; vehicle = this select 0; _vehicle setvectorup [0,0,1];
Repairs the player’s vehicle fully.
Set Ammo to 1
player setAmmo [currentWeapon player, 1];
Sets the player’s current weapon ammo to 1 round (change value as needed).
Advanced Commands
Replace Server Text
hint "N. F. Mendana is boss";
Displays a hint message on the screen, which can be used for server notifications.
Set Player Ammo
player setAmmo [currentWeapon player, 1];
Sets the player’s ammo for the current weapon to a specific amount.
Remove Fog
0 setFog 0; forceWeatherChange; 999999 setFog 0;
Removes fog from the game environment.
Remove Fuel from Vehicle
vehicle player setfuel 0;
Drains all fuel from the player’s vehicle.
Add Weapon to Player
player addweaponglobal "arifle_MX_GL_F";
Gives the player a specific weapon (can be modified for different weapons).
God Mode
player allowdamage false;
Makes the player invulnerable to damage.
Blame Player Script
if (name player == "Astral") then {} else { [] spawn { sleep 5; _BRG_popuptext = "<t size='1' color='#ff1111'>WARNING Astral using SSPCM to cheat</t>"; _BRG_popuptext2 = "<t size='1' color='#ff1111'>Type in chat '#kick Astral' if want remove him in the game</t>"; _BRG_value1 = [_BRG_popuptext, 0.01, (safeZoneY + 0.05), 0.5, 0, 0, 90] spawn bis_fnc_dynamicText; playsound "Hint"; sleep 2; _BRG_value1 = [_BRG_popuptext, 0.01, (safeZoneY + 0.05), 0.5, 0, 0, 90] spawn bis_fnc_dynamicText; sleep 2; _BRG_value1 = [_BRG_popuptext, 0.01, (safeZoneY + 0.05), 5, 0, 0, 90] spawn bis_fnc_dynamicText; sleep 5; _BRG_value1 = [_BRG_popuptext2, 0.01, (safeZoneY + 0.05), 15, 0, 0, 90] spawn bis_fnc_dynamicText; playsound "Hint"; }; };
Custom script for displaying messages regarding player actions.
Teleport Player
_pos = getPosATL player; _pos set [2, 700]; player setPosATL _pos; player spawn bis_fnc_halo;
Teleports the player 700 meters into the air.
Select Teleport Location
openMap true; onMapSingleClick { onMapSingleClick {}; {_x setPos _pos;} forEach units group player; hint ''; openMap false; };
Allows the player to select a teleport location on the map.
ESP Wallhacks
if (isnil ("WookieESP")) then {WookieESP = 0;}; if (WookieESP==0) then { WookieESP=1; cutText [format["Esp On"], "PLAIN DOWN"]; hint "Esp On"; } else { WookieESP=0; cutText [format["Esp Off"], "PLAIN DOWN"]; hint "Esp Off"; }; if (WookieESP==1) then { oneachframe { _nigs = nearestobjects [player,["CAManBase"],1400]; { if ((side _x != side player) && (getPlayerUID _x != "") && ((player distance _x) < 1400)) then { drawIcon3D ["", [1,0,0,0.7], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"]; } else { if ((getPlayerUID _x != "") && ((player distance _x) < 1000)) then { drawIcon3D ["", [0,1,0.5,0.4], GetPosATL _x, 0.1, 0.1, 45, (format ["%2 : %1m",round(player distance _x), name _x]), 1, 0.03, "default"]; }; }; } foreach playableUnits; _noobs = nearestobjects [player,["CAManBase"],100]; { if (((alive _x)) && ((player distance _x) < 100)) then { if ((side _x != side player) && ((player distance _x) < 100)) then { if (player distance _x < 10 && _x iskindof "CAManBase" && side _x != civilian) then { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [1,0,0,(abs((((player distance _x)) - 100)/100))]]; }; } else { drawLine3D [[getposatl player select 0, getposatl player select 1, getposatl player select 2], _x, [0,1,0,(abs((((player distance _x)) - 100)/100))]]; }; }; } foreach playableUnits; }; } else { oneachframe {nil}; };
Provides a visual indication of other players’ positions through walls.
Fun commands
Attach GBU to Player
_expl1 = "Bo_GBU12_LGB" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [], [-0.5, 0.5, 0]; _expl2 = "Bo_GBU12_LGB" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [], [0, 1, 0]; _expl3 = "Bo_GBU12_LGB" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [], [0.5, 0.5, 0];
Attaches explosive GBU units to the player.
Give Money
life_atmcash = life_atmcash + 999999;
Increases the player’s in-game money by a large amount.
Attach Smoke to Player
_expl1 = "G_40mm_SmokeBlue" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Pelvis"]; _expl1 setVectorDirAndUp [], [-0.5, 0.5, 0]; _expl2 = "G_40mm_SmokeOrange" createVehicle position player; _expl2 attachTo [player, [0, 0.15, 0.15], "Pelvis"]; _expl2 setVectorDirAndUp [], [0, 1, 0]; _expl3 = "G_40mm_SmokePurple" createVehicle position player; _expl3 attachTo [player, [0.1, 0.1, 0.15], "Pelvis"]; _expl3 setVectorDirAndUp [], [0.5, 0.5, 0];
Attaches colorful smoke grenades to the player.
Create Sandstorm
[player, -1, 0.8, true] call BIS_fnc_sandstorm;
Creates a small sandstorm effect near the player.
Attach Chicken to Player’s Head
_expl1 = "Cock_random_F" createVehicle position player; _expl1 attachTo [player, [-0.1, 0.1, 0.15], "Head"]; _expl1 setVectorDirAndUp [], [-0.5, 0.5, 0];
Attaches a chicken to the player’s head for comedic effect.
Speed Upgrade for Vehicles
hint "Speed upgrade loaded!"; waituntil {!isnull (finddisplay 46)}; (findDisplay 46) displayAddEventHandler ["KeyDown","_this select 1 call MY_KEYDOWN_FNC;false;"]; MY_KEYDOWN_FNC = { _vcl = vehicle player; if (_vcl == player) exitwith {}; _nos = _vcl getvariable "nitro"; _supgrade = _vcl getvariable "supgrade"; if (isEngineOn _vcl) then { switch (_this) do { case 17: { if (isEngineOn _vcl and !isnil "_supgrade") then { _vcl SetVelocity [(velocity _vcl select 0) * 1.011, (velocity _vcl select 1) * 1.011, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["supgrade", 1, true]; }; }; case 42: { if (isEngineOn _vcl and !isnil "_nos") then { _vcl setVelocity [(velocity _vcl select 0) * 1.01, (velocity _vcl select 1) * 1.01, (velocity _vcl select 2) * 0.99]; } else { _vcl setvariable ["nitro", 1, true]; }; }; }; }; };
Enhances vehicle speed, providing a boost when keys are pressed.
Destroy Player Vehicle
vehicle player setdamage 1;
Destroys the player’s current vehicle.
Shoot Cars
player addEventHandler ["Fired", { _bullet = _this select 6; _unit = _this select 0; _newPos = _unit modelToWorld [0,8,1]; _veh = createVehicle ["I_MRAP_03_F",_newPos,[],0,"CAN_COLLIDE"]; _veh setDir getDir _unit; _veh setVelocity velocity _bullet; deleteVehicle _bullet; }];
Transforms bullets fired by the player into vehicles, creating a trail of cars.
Get Speedy
player setAnimSpeedCoef 100;
Increases player movement speed significantly.
Creating commands
Create a Fireworks Show
for "_i" from 1 to 10 do { _firework = "F_20mm_Tracer_Red" createVehicle (player modelToWorld [random 20, random 20, 50]); _firework setVelocity [random 20 - 10, random 20 - 10, -10]; sleep 0.5; };
Creates a series of red tracer rounds that simulate fireworks above the player.
Summon a Helicopter Army
for "_i" from 1 to 5 do { _heli = "B_Heli_Attack_01_F" createVehicle (player modelToWorld [0, _i * 15, 100]); _heli flyInHeight 100; _heli setDir random 360; };
Summons five attack helicopters flying above the player in a formation.
Create a Protective Force Field
for "_i" from 0 to 360 step 36 do { _pos = [player, 10, _i] call BIS_fnc_relPos; _field = "Land_HelipadEmpty_F" createVehicle _pos; _field setPosATL [_pos select 0, _pos select 1, 0]; };
Creates a circle of helipads around the player to simulate a protective force field.
Launch a Supply Drop
_supplyBox = "Box_IND_Ammo_F" createVehicle [getPos player select 0, getPos player select 1, 100]; _supplyBox setVelocity [0, 0, -10];
Drops an ammo supply box from the sky to the player’s current location.
Call in Airstrike at Cursor
_airstrike = "Bo_GBU12_LGB" createVehicle (getPos cursorTarget); _airstrike setPosATL [(getPos cursorTarget select 0), (getPos cursorTarget select 1), 500]; _airstrike setVelocity [0, 0, -50];
Calls in an airstrike on the location where the player is aiming.
Spawn a Friendly Infantry Squad
for "_i" from 0 to 4 do { _soldier = "B_Soldier_F" createUnit [getPos player, group player, format ["Soldier%1", _i], 0.5, "PRIVATE"]; _soldier moveTo (player modelToWorld [5, _i * 2, 0]); };
Spawns a squad of friendly infantry soldiers that follow the player.
Instant Night to Day Transition
setTimeMultiplier 0; skipTime (24 - daytime); setTimeMultiplier 1;
Instantly transitions the game world from night to day.
Spawn a Guard Dog
_dog = "Dog_F" createVehicle position player; _dog attachTo [player, [1, 1, 0]];
Spawns a dog that follows the player closely, simulating a guard dog effect.
Related Posts
Conclusion
Join Our Community
For more tips, tricks, and discussions, feel free to join our Discord server. It’s a great place to connect with other players, share your own scripts, and get help when needed. Click the link to join: Join our Discord[discord.gg].
Acknowledgments
A big shoutout to pleas hjelp ne for contributing some of the awesome commands featured in this guide. Their creativity and expertise are greatly appreciated.
Feedback and Suggestions
If you think we’ve missed any cool commands or if you need help with any scripts, please use the comment section below. Your feedback and suggestions are invaluable in helping us improve and expand this guide.
Thank you for your support, and happy scripting in Arma 3!