This guide shows how much mana each weapon restores.
Introduction
Ranged Weapons
Each attack hits three times. It takes exactly 20 hits to fill a mana crystal and 100 hits to fill all five. For ease of comparison, the amount of mana restored by each hit from this weapon is 1.
Fire Wand/Ice Wand/The Architect
Restore 3 mana per hit.
Stave of Antares
Regular attack hits once for 3 mana. The Arcane Purrism can hit up to 11 times (on a stationary target) for 1 mana each. Full combo can retore up to 2 x 3 + 11 x 1 = 17 mana, but it takes a long time to do so, and the Purrism seldom hits all 11 times.
Meowchine Gun
Restores 2 mana per hit.
Furlintlock/Squiderpuss/The Son’s Rod
Restore 3 mana per hit.
Blunderpuss
Restores 3 mana per hit. The double shot using the last bullet counts as two hits.
Melee Weapons
Restore 3 mana per hit. The lightning bolt at the end of Meowtallika Axe combo also counts as one hit.
All shields
Restore 3 mana per hit.
Rouge Claws/Patchy’s Claws
Regular attack hits twice for 1 mana each. Full combo restores 2 x 1 + 2 x 1 + 3 = 7 mana.
Tri-Claws
Regular attack hits three times for 1 mana each. Full combo restores 3 x 1 + 3 x 1 + 3 x 1 = 9 mana.
The Dragonbone
Regular attack hits twice for 1 mana each. Full combo restores 2 x 1 + 2 x 1 + 4 x 1 = 8 mana.
Death’s Hook
Regular attack hits twice for 1 mana each. Full combo restores 2 x 1 + 2 x 1 + 3 x 3 = 13 mana.
Trinkets
The extra melee hit does not restore mana.
Magical Punching Bag
Restores 1 mana whenever you get hit.
Magical Glove
Adds 0.39 mana restoration to each hit. Filling all mana crystals would take 72 hits from the Arcane Wand (1.39/hit), 42 hits from the Meowchine Gun (2.39/hit) and 30 hits (3.39/hit) from a sword. This item benefits fast hitting weapons more than slower ones.