TerraScape: All Building Point Scoring Rules

The purpose of this guide is to give a list of all the scoring conditions each card provides to better understand how to plan out each round. I’ll also attempt to mention what possible “extra” cards you can get depending on the deck choice, though most of it should already be pretty intuitive.

 

How to use

This guide will mention the extra cards each deck provides in addition to the packs. If there is a ?, then that means I’m not 100% sure if the deck actually provides the card, or if its by act. If there is no ?, then I’m certain that the deck provides the card.

I really wish the game would be more transparent about this stuff, but alas, I can only figure things out by trial and error. If I discover the requirements for extra cards that I was previously wrong about, I will update this guide accordingly. Feel free to leave a comment if you think you’ve figured out a requirement that I may have gotten wrong.

Note, if a scoring condition has the format [Type of pack: points], then it most likely means I need to discover the combination and hadn’t yet. I will update this guide if I discover it. Otherwise, it should give you an idea still on what deck it might have synergy with.

Recommended combinations

There are a few combinations that if you look at the points are pretty much required between the different decks. I will list the decks you should only pick when you have specific combinations, otherwise you should maybe avoid it altogether.

Knowledge:

Recommend having: Community, Mining or Forestry, and at least basic food.

Textiles:

Recommend having the 2 decks: Settlement, foodstuff

Trade:

Recommend having all 4 decks: Settlement, fishing, foodstuff, and mining.

Workmanship:

Recommend having the 3 decks: forestry, mining, foodstuff. This deck is already the weakest and is practically unpickable if you have not invested in these 3 decks.

Overall, the rest of the decks are either self contained or has synergies with the previous pack, so you’ll pretty much have what you already need.

Basic Food

The basic food deck lets attain you the extra cards:
Berry Bush
Deer
? Predator

Community

The community deck lets attain you the extra cards:

Church

Other card:

Culture

The culture deck lets attain you the extra cards:

? Monastery

Other cards:

Fishing

The fishing deck lets attain you the extra cards:

Fish resource
Boat Builder

Other card:

Food Stuff

The food stuff deck lets attain you the extra cards:

? Beekeeper
Granary
HopField (Due to brewery)

Other Cards:

Forestry

The forestry deck lets attain you the extra cards:

Forest Resource
? Remove resource

Knowledge

The knowledge deck lets attain you the extra cards:

? Cloning (This may automatically available at the final pack choice)

Mining

The mining deck lets attain you the extra cards:

Place stone
Place iron
Place mountain
? Remove blockade

Settlement

The Settlement deck lets attain you the extra cards:

Raise land
Lower land

Textiles

The textile deck lets attain you the extra cards:

? Unknown

Trade

The trade deck lets attain you the extra cards:

? Unknown

Workmanship

The workmandship deck lets attain you the extra cards:

? Unknown

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