A reference of all keywords for each of the architectural styles, as well as some explanations and tips about how they work.
Keywords
In addition to the regular requirements for rooms, there are also “Keywords”; requirements that define how a room is shaped and positioned in your school. A room can require 0 to 4 keywords to be valid. Currently, there are 12 keywords in the game:
- Elevated: No adjacent rooms or foundation below.
- Grounded: Must touch foundation or be underground.
- Interior: Not adjacent to an outside space to the left, right, above, or below.
- Isolated: No path to another room. (Doesn’t appear to be used in any normal room requirements)
- Lofted: Taller than it is wide.
- Open Back: Must not have any furnishings on the back wall, such as windows.
- Pristine: Contains no negative luxury items. (Such as wall torches)
- Private: Only one point of entry. (Counts doors and stairs)
- Silent: Not adjacent to Rec Rooms, Workshops, Ritual Rooms, or Classrooms.
- Skewed: One outer wall at least 3 blocks taller than the other. Skewed rooms do not require a roof; split-level floors on top or bottom will also work. (More on this later)
- Skylit: Entirely covered by Glass Roof. (Primarily used for the greenhouse)
- Towered: Must not be adjacent to walls or rooms to the left, right, or above.
* Note that “adjacent” counts every part of the room. For example, if a towered room has a single square of wall shared with another room, it will not work.
Archtectural Styles
The game gives you a general idea of what these settings do, but after reviewing them, here is how I would describe them.
- Basic: Basic is meant to be the least demanding of the styles, with several rooms having no keywords or fewer keywords than the other styles. Many common rooms have no shape requirements (such as bedrooms, which only require Private and Silent for the most advanced rooms). This isn’t a fully freeform mode, though, and some things like classrooms have similar requirements to the other modes.
- Balanced: Balanced is recommended for new players and for the most part, feels like the “intended” way to play. It has the same number of keywords as all the other modes, but doesn’t really stick to one recurring theme.
- Wonky: Wonky, on the other hand, is much more thematic. The majority of the rooms need to be Skewed, which greatly discourages square layouts. There are tricks to get skewed requirements easily, but this mode is supposed to be for those who want an organic, twisted looking school. Because Skewed overwrites other keywords in a lot of places, it can actually be slightly easier to plan around.
- Airy: Airy is a strange combination of towered, elevated, and grounded rooms, with all classrooms required to be on the ground, and almost everything else needing to be higher up, often with no adjacency. This means you’ll have several towers, along with bridges and outdoor structures connecting them.
- Lofty: Lofty is a bit strange. It is designed to be closer to how the game was designed during early access, so in a lot of ways, it feels like a slightly more chaotic version of balanced. It favors Lofted and Private rooms a lot, so it encourages layouts with a lot of tall rooms.
- Chaotic: Chaotic is a randomized style. The other modes can be played in “shuffled” which gives some lighter randomization (more on that later), but chaotic only keeps some essential keywords and picks any valid keywords for everything else (though rooms will still have the same number of keywords as the other styles). This is sort of a challenge mode, and can result in some really difficult combinations (for example, I got Towered and Grounded for one room, which essentially means it would have to be an untouched building of its own).
I originally started making this guide just to make the charts listed at the bottom, which show what keywords are used in the main 5 styles for every room in the game. Without this, the only way to know exactly what the styles do was to create a new game in each style and read through them. Hopefully, this guide will help you decide which style is right for you!
Shuffled
Skewed
Lofted
Silent
Skewed
Silent
Lofted
As you can see, the Elevated keyword wasn’t shuffled, but less thematic keywords like Silent and Skewed were.
Shuffled mode is a good choice if you want to add a bit of randomness and uniqueness to your game, or to make a second playthrough of the same style slightly different.
Skewed
A couple Skewed Bedrooms, and a Skewed Auditorium.
This also means rooms can be split into different levels and be considered Skewed. When one side of a room has more than one horizontally positioned wall, the game appears to consider the largest wall on each side.
A Skewed Common Room. Because the lower right corner of the room is carved out as a balcony, the full length of the wall on the left (9) is compared to the upper section of wall on the right (5).
The simplest (and least visually interesting) way to get a Skewed room is to simply put a jutting out section of wall to break one wall into two pieces. However, because of the above rule, the you have to use the right size of wall.
This room is not Skewed, because the largest part of the right wall (6) is not 3 away from the size of the left wall (8).
However, if you move the wall down one space, the lower section of the right wall is now 5, and the room is considered Skewed!
Rooms and Keywords Part 1
Private
Private
Elevated
Silent
Silent
Elevated
Silent
Skewed
Silent
Skewed
Lofted
Elevated
Skewed
Skewed
Silent
Lofted
Silent
Private
Towered
Elevated
Silent
Private
Silent
Lofted
Towered
Pristine
Towered
Towered
Skewed
Skewed
Lofted
Skewed
Skewed
Pristine
Skewed
Private
Lofted
Private
Towered
Skewed
Towered
Elevated
Lofted
Pristine
Elevated
Skewed
Pristine
Elevated
Skewed
Lofted
Elevated
Elevated
Lofted
Skewed
Pristine
Pristine
Pristine
Pristine
Skewed
Skewed
Skewed
Skewed
Rooms and Keywords Part 2
Lofted
Lofted
Private
Lofted
Towered
Lofted
Private
Private
Skewed
Lofted
Skewed
Lofted
Private
Lofted
Private
Elevated
Private
Grounded
Silent
Pristine
Private
Pristine
Grounded
Pristine
Silent
Pristine
Lofted
NOT Private
NOT Private
NOT Private
NOT Private
NOT Private
Elevated
NOT Private
Pristine
NOT Private
Pristine
NOT Private
Pristine
NOT Private
Lofted
NOT Private
Towered
Skewed
Pristine
Towered
Pristine
Open Back
Open Back
Open Back
Open Back
Open Back
Open Back
Open Back
Open Back
Open Back
Open Back