How to play “Ride The Bus” PROFITABLY!
Casino Location:

Explaining The Game:
You’re Betting If The 1st Card Is Red Or Black.
Red = Hearts and Diamonds.
Black = Spades and Clubs
Round 2(Higher or Lower):
You’re Betting If The 2nd Card Is Higher(Or Equal) or Lower Than The 1st Card.
Card Values: A = 14, K = 13, Q = 12, J = 11, 10 = 10, 9 = 9, 8 = 8, 7 = 7, 6 = 6, 5 = 5, 4 = 4, 3 = 3, 2 = 2.
Round 3(Inside or Outside):
You’re Betting If The 3rd Card Is Inside Or Outside The Range Between The 1st Card And The 2nd Card.
Round 4(Suit):
You’re Betting On What Suit The 4th Card Is.
Tip: You Are Not Forced To Proceed To The Next Round, You Can Forfeit And Collect The Cash At Any Round
How To Play Profitably:
- Always Choose the Same Color
- 2 to 5: Higher
- 6 to 10: Forfeit
- J to A: Lower
- Pair(e.g. 55): Outside
- Connectors(e.g. QJ): Outside
- 1-Card Gap(e.g. AQ): Outside
- 9-Cards Gap(e.g. A4): Inside
- 10-Cards Gap(e.g. A3): Inside
- 11-Cards Gap(e.g. A2): Inside
- Everything Else: Forfeit
- Select A Suit That Isn’t On The Board.
Glossary:
- R = Risk = Your Initial Bet
- EV = Expected Value = Average Return
- WR = Win Rate
- Bankroll = The Capital You Have Available For Gambling.
Bankroll Management:
- Increase The Value Of Your Bets As Soon As Possible But Never Bet More Than 10% Of Your Bankroll.
- On Round 4, Unless Your Bankroll Has 40R, You Should Forfeit, Because You Don’t Have Enough Capital To Afford The Drawback.
- “40R” Means 40 Times The Amount You Bet, So If You Bet 500, You Need A 20K Bankroll To Not Forfeit On Round 4.
Odds Explained:
You’re Risking 1R To Earn 1R
Tip: Your Choice On Round 1 Doesn’t Matter, It Is Always Break Even, Choose One Color And Always Go For The Same Color To Avoid Wasting Time.
- RED: WR = 50%, EV = 0R
- BLACK: WR = 50%, EV = 0R
You’re Risking 2R To Earn 1R
Tip: Because You’re Risking 2R To Earn 1R, It Is Only Profitable To Proceed If The WR Is Higher Than 66.67%
- 2: Lower cards = 0, Higher Cards = 51, WR = 100%, EV = 1R, Best Choice = Higher
- 3: Lower cards = 4, Higher Cards = 47, WR = 92.15%, EV = 0.607R, Best Choice = Higher
- 4: Lower cards = 8, Higher Cards = 43, WR = 84.31%, EV = 0.529R, Best Choice = Higher
- 5: Lower cards = 12, Higher Cards = 39, WR = 76.47%, EV = 0.294R, Best Choice = Higher
- 6: Lower cards = 16, Higher Cards = 35, WR = 68.62%, EV = 0.058R, Best Choice = Forfeit
- 7: Lower cards = 20, Higher Cards = 31, WR = 60.78%, EV = -0.176R, Best Choice = Forfeit
- 8: Lower cards = 24, Higher Cards = 27, WR = 52.94%, EV = -0.411R, Best Choice = Forfeit
- 9: Lower cards = 28, Higher Cards = 23, WR = 54.90%, EV = -0.353R, Best Choice = Forfeit
- 10: Lower cards = 32, Higher Cards = 19, WR = 62.74%, EV = -0.117R, Best Choice = Forfeit
- J: Lower cards = 36, Higher Cards = 15, WR = 70.58%, EV = 0.117R, Best Choice = Lower
- Q: Lower cards = 40, Higher Cards = 11, WR = 78.43%, EV = 0.352R, Best Choice = Lower
- K: Lower cards = 44, Higher Cards = 7, WR = 86.27%, EV = 0.588R, Best Choice = Lower
- A: Lower cards = 48, Higher Cards = 3, WR = 94.11%, EV = 0.823R, Best Choice = Lower
You’re Risking 3R To Earn 1R
Tip: Because You’re Risking 3R To Earn 1R, It Is Only Profitable To Proceed If The WR Is Higher Than 75%
- Pair(e.g. 55):
Cards Inside = 2, Cards Outside = 48, WR = 96%, EV = 0.84R, Best Choice = Outside - Connectors(e.g. QJ):
Cards Inside = 6, Cards Outside = 44, WR = 88%, EV = 0.52R, Best Choice = Outside - 1-Card Gap(e.g. AQ):
Cards Inside = 10, Cards Outside = 40, WR = 80%, EV = 0.2R, Best Choice = Outside - 2-Cards Gap(e.g. 74):
Cards Inside = 14, Cards Outside = 36, WR = 72%, EV = -0.12R, Best Choice = Forfeit - 3-Cards Gap(e.g. 95):
Cards Inside = 18, Cards Outside = 32, WR = 64%, EV = -0.46R, Best Choice = Forfeit - 4-Cards Gap(e.g. 72):
Cards Inside = 22, Cards Outside = 28, WR = 56%, EV = -0.76R, Best Choice = Forfeit - 5-Cards Gap(e.g. 93):
Cards Inside = 26, Cards Outside = 24, WR = 52%, EV = -0.92R, Best Choice = Forfeit - 6-Cards Gap(e.g. J4):
Cards Inside = 30, Cards Outside = 20, WR = 60%, EV = -0.6R, Best Choice = Forfeit - 7-Cards Gap(e.g. K5):
Cards Inside = 34, Cards Outside = 16, WR = 68%, EV = -0.28R, Best Choice = Forfeit - 8-Cards Gap(e.g. A5):
Cards Inside = 38, Cards Outside = 12, WR = 76%, EV = 0.04R, Best Choice = Forfeit - 9-Cards Gap(e.g. A4):
Cards Inside = 42, Cards Outside = 8, WR = 84%, EV = 0.36R, Best Choice = Inside - 10-Cards Gap(e.g. A3):
Cards Inside = 46, Cards Outside = 4, WR = 92%, EV = 0.68R, Best Choice = Inside - 11-Cards Gap(e.g. A2):
Cards Inside = 50, Cards Outside = 0, WR = 100%, EV = 1R, Best Choice = Inside
You’re Risking 4R To Earn 16R
Tip: Because You’re Risking 4R To Earn 16R, It Is Only Profitable To Proceed If The WR Is Higher Than 20%
- Suit With 0 Cards On The Board:
13 Cards In The Deck, WR = 26.53%, EV = 1.306R, Best Choice = Choose It - Suit With 1 Card On The Board:
12 Cards In The Deck, WR = 24.48%, EV = 0.896R, Best Choice = Never Choose It - Suit With 2 Card On The Board:
11 Cards In The Deck, WR = 22.44%, EV = 0.488R, Best Choice = Never Choose It - Suit With 3 Card On The Board:
10 Cards In The Deck, WR = 20.4%, EV = 0.08R, Best Choice = Never Choose It