A compilation of tips and secrets to help you get to Room 46 and beyond. Spoilers!
Welcome to Mt. Holly
Apple Orchard

Apple Orchard: The very first thing you should do after starting the game is to turn around and follow the left road, past your tent to the Apple Orchard. Enter the code 1128 on the lock and you will get the permanent upgrade of 20 extra steps every day going forward. This code is found in the Dark Room with the lights on in a photo of the orchard, but you don’t need to go there and can unlock it immediately. On the left side of the orchard is a valve to turn on one of four blue flames outside the house. In the back is a shack with a book written by the groundskeeper.
Gemstone Cavern

Gemstone Cavern: Draft the Utility Closet, ideally on day one, and solve the lights puzzle by making the colors 1. Off 2. Blue 3. Green 4. White 5. Red 6. Purple from left to right. Here’s a step by step guide:
1. Press each button once to make them all green.
2. Press either the left or right-most button to turn it blue.
3. Press the green button next to the blue button to turn it red.
4. Press the blue button to turn the red button purple.
5. Press on the purple button to turn it blue.
6. Repeat steps 3-5 until five out of six buttons are blue.
7. Press the isolated blue button to move it over one spot.
8. Press the gray button twice to make it red.
9. Press the blue button beside the red button to create a purple button.
10. Repeat steps 8 and 9 until five out of six buttons are purple.
11. Press the grey button three times to turn it purple.
12. Press on button 4 once to turn it white.
13. Press on button 5 to turn it blue.
14. Press on button 6 to turn until it turns red.
15. Press on button 5 to make button 6 purple.
16. Press on button 5 until it turns red.
17. Press on button 3 twice — turning button 3 gray and button 2 blue.
18. Press on button 3 once to make it green.
19. Press on button 1 until it turns gray.
You will now start every day with two gems! You can also walk outside to the cave itself and turn the valve instead to light another one of the four blue flames.
Utility Closet
1. Turning off power for the Keycard system. In combination with the Security Room‘s Terminal, you can unlock all Keycard doors, which appear in higher Ranks. You’ll need to set the offline mode to Unlocked in the Security Room. You can also set Security Level to High so you’ll see more now unlocked Keycard doors.
2. Turning on the power for the Garage Door, which leads directly to the next secret.
3. Turning off power in the Gymnasium, which will no longer lose you five steps.
4. Turning on power in the Dark Room, which will let you see. Note that power will always go off when you first enter the Dark Room, so you’ll have to turn on power afterwards in the Utility Closet.
Safe Codes and Passwords
Boudoir safe: 1225, a reference to Christmas
Study safe code: 0812
Office safe code: 0303
Drafting Tips
Here are tips from Drafting Strategy Volume I, found in the Drafting Studio.
Here are tips from Drafting Strategy Volume III, found in the Library.
Characters and Lore
Herbert Sinclair: Estate owner whose mysterious Room 46 you are trying to find.
Simon: The player
Daniel, Simon’s father, who is pissed about Marion’s disappearance being removed from the public record by Herbert
Marion Marigold (pen name) / Sinclair (last name) aka Mary: Author of “Red Prince” and “Swim Bird,” Won Herald Literary Honor twice, inspired by son to imagine new stories, accused of red = royalist party
Caleb: Could be Marion’s son? Really likes red, but so do Arje and Freddy and Beny, students in Classroom. Caleb is also the author of a red letter, conspiracy with M(arion).
Anne Babbage: house manager, title confirmed in Hovel
Robert Nogula: Groundskeeper
Mr. Revane: fired Groundskeeper, told to leave hovel on March 20
Anne: commissioned art?
M Lowry
KL
Lord Evanson
Late Lady Clara
Bridgette: staff member, via Pantry: told to buy five apples, bananas and oranges, told in Office to buy a book list.
Hartley: valet
Gabe: fusebox repairman
Mcguire, McKinley and McDougal: estate lawyers
X – anonymous blackmailer and author of a red letter.
Kimberly Thompson: works in Synka lab with Moore
Randolph M: lab technician
Cristoph: driver, gone three times in a month, per letter in Garage