A guide to all of the Cultural building Evolution in Memoria Polis.
Evolutions
Buffs
Neutral:
Increase satisfactions by 20%
Increase buildings attraction by 50%
Max number of Ruins by 1
Reduced price of Evolution of cultural buildings 10%
Building Maintenance cost reduced by 15% (i believe this is bugged in 1.0.42)
Gives 4 Memory points
Give 1 cultural character that is the same as the culture of the evolution.
Production:
Citizens Reduce food consumption by 15%
Maintenance workforce of building is reduced by 10%
Military:
Reduce cost of building and improving ramparts by 20%
Decreases the occurrence and spread of Incidents by 15%
Religious:
Increase minimum and maximum migration by 1
Increase the occurrence and spread of celebrations by 15%
Education:
Building generates 2 Blueprints per cycle
Increases Know-how slots by 3
Commercial:
Reduces purchase price of commercial routes by 20%
Reduces cost of purchasing goods through trade by 15%
Political:
Reduce consequences of ignored faction requests by 40%
Increase in the gold gained through taxation by 20%
Buildings
Production:
Ceramic Workshop (Ancient) + Glazed Pottery Workshop (Middle Ages) = Stoneware Workshop (Middle Ages)
Stoneware Workshop (Middle Ages) + Porcelain manufacture (Age of Enlightenment) = Masters Workshop (Age of Enlightenment)
Ergasterion (Ancient) + Wheelwright Workshop (Middle Ages) = Butcher’s Mail (Middle Ages)
Caution: This evolution will transform the building from a production building to a Commercial one.
Ergasterion (Ancient) + Spices Trade (Middle Ages) = Herbal Merchant (Middle Ages)
Egalma Workshop (Ancient) + Ceruse and Talcum stall (Renaissance)= Court decorator (Renaissance)
Ropery (Middle Ages) + Sail Weaver (Renaissance) = Carnation workshop (Renaissance)
Military:
Praesidium (Ancient) + Arsenal (Middle Ages) = Garrison Barracks (Middle Ages)
Statio (Ancient) + Barracks (Middle Ages) = Citadel (Middle Ages)
Statio (Ancient) + Milites Christi (Middle Ages) = Specialised Armoury (Middle Ages)
Castrum (Ancient) + **Castellum (Middle Ages) = Castel (Middle Ages)
Castel (Middle Ages) + Royal Residence (Renaissance) = Diplomatic castle (Middle Ages)
Caution: This evolution will transform the building from an Military building to a Political one.
*Tullianum (Ancient) + Dungeon (Middle Ages) = Oubliettes (Middle Ages)
Oubliettes (Middle Ages) + Prison (Renaissance) = Ecclesiastical prison (Renaissance)
Dungeon (Middle Ages) + Prison (Renaissance) = Seignoirial prison (Renaissance)
Stables (Middle Ages) + Garrison of knights (Renaissance) = Knights training ground (Renaissance)
Knights training ground (Renaissance) + Light horse guard (Age of Enlightenment) = Squadron commanders’ establishment (Age of Enlightenment)
**Castellum (Middle Ages) + Royal residence (Renaissance) = French castle (Renaissance)
Caution: This evolution will transform the building from an Military building to a Political one.
Garrison of knights (Renaissance) + Light horse guard (Age of Enlightenment) = The squires house (Age of Enlightenment)
Religious:
Aesculapium (Ancient) + Hostel Dieu (Middle Ages) = Hospice (Middle Ages)
Hospice (Middle Ages) + Hospital (Age of Enlightenment) = Hospital-charity (Age of Enlightenment)
Templum (Ancient) + Church (Middle Ages) = Basilica (Middle Ages)
Basilica (Middle Ages) + Cathedral (Renaissance) = Holy basilica (Renaissance)
Atrium Vestae (Ancient) + Residentia Politicus (Middle Ages) = Beggar’s Settlement (Middle Ages)
Caution: This evolution will transform the building from an Religious building to a Political one.
Beggar’s Settlement (Middle Ages) + Hotel particulier (Renaissance) = Hotel between courtyard and garden (Renaissance)
Atrium Vestae (Ancient) + Hotel particulier (Renaissance) = Controllers parish (Renaissance)
Caution: This evolution will transform the building from an Religious building to a Political one.
Necropolis (Ancient) + **Cemetery (Middle Ages) = Tomb (Renaissance)
Gregorian school (Middle Ages) + Medical school (Renaissance) = Barber surgeon school (Renaissance)
Church (Middle Ages) + Cathedral (Renaissance) = Sanctuary (Renaissance)
Chapel (Renaissance) + Convent (Age of Enlightenment) = Contemplative convent (Age of Enlightenment)
Education:
Schola (Ancient) + Gregorian School (Middle Ages) = Monastic Class (Middle Ages)
Caution: This evolution will transform the building from an Education building to a Religious one.
Schola (Ancient) + Episcopal School (Middle Ages) = Liberal Arts Class (Middle Ages)
Archivium (Ancient) + Archive repository (Renaissance) = Departement de la Maison du Roi (Renaissance)
Theatrum (Ancient) + Manor (Middle Ages) = Heart of Political Life (Middle Ages)
Caution: This evolution will transform the building from an Educational building to a political one.
Universitas (Middle Ages) + Academy (Renaissance) = Science Institute (Renaissance)
Moustier (Middle Ages) + Print workshop (Renaissance) = Town criers house (Renaissance)
Town criers house (Renaissance) + Non book printing (Renaissance) = Quality poster printing (Renaissance)
Commerical:
Emporium (Ancient) + Portus (Middle Ages) = Salt port (Middle Ages)
Salt port (Middle Ages) + Military port (Renaissance) = Port of research (Renaissance)
Caution: This evolution will transform the building from an Commercial building to a Military one.
Guild (Middle Ages) + Hanseatic trading post (Renaissance) = Trading post (Renaissance)
Trading post (Renaissance) + Major company (Age of Enlightenment) = Accumulation establishment (Age of Enlightenment)
Guild (Middle Ages) + Bank (Renaissance) = Mount of Piety (Renaissance)
Mount of Piety (Renaissance) + Establishment of securities (Age of Enlightenment) = Private bankers store (Age of Enlightenment)
Portus (Middle Ages) + Military port (Renaissance) = Armament port (Renaissance)
Caution: This evolution will transform the building from an Commercial building to a Military one.
Political:
Heiliaea (Ancient) + Mallus (Middle Ages) = Missi Dominici (Middle Ages)
Missi Dominici (Middle Ages) + Law courts (Age of Enlightenment) = Auditorial chambers (Age of Enlightenment)
Domus (Ancient) + Demure (Middle Ages) = Villa (Middle Ages)
Villa (Middle Ages) + Palazzi (Renaissance) = Grand Manoir (Renaissance)
Demure (Middle Ages) + Palazzi (Renaissance) = Family home (Renaissance)
* and **: these building are unlocked during events in their respective ages and only one can be chosen per age.
Note: if a building has more than one evolution then another buff slot will not be generated