MEMORIA POLIS: Evolution Guide

A guide to all of the Cultural building Evolution in Memoria Polis.

 

Evolutions

In this guide i am going to cover which buildings Evolve and what era they do that at as well as the buffs you can potentially acquire. having the ability to evolve Cultural buildings is a big part of the game and there is potential to acquire powerful buffs but does come with a higher resource cost. i hope this updated to version 1.0.42 guide helps.

Buffs

As the In-game help states the buffs you receive are random but there is a pool that they can be chosen from the 2 first are picked among a few that are “neutral” and the last one depends on the culture.

Neutral:
Increase satisfactions by 20%
Increase buildings attraction by 50%
Max number of Ruins by 1
Reduced price of Evolution of cultural buildings 10%
Building Maintenance cost reduced by 15% (i believe this is bugged in 1.0.42)
Gives 4 Memory points
Give 1 cultural character that is the same as the culture of the evolution.

Production:
Citizens Reduce food consumption by 15%
Maintenance workforce of building is reduced by 10%

Military:
Reduce cost of building and improving ramparts by 20%
Decreases the occurrence and spread of Incidents by 15%

Religious:
Increase minimum and maximum migration by 1
Increase the occurrence and spread of celebrations by 15%

Education:
Building generates 2 Blueprints per cycle
Increases Know-how slots by 3

Commercial:
Reduces purchase price of commercial routes by 20%
Reduces cost of purchasing goods through trade by 15%

Political:
Reduce consequences of ignored faction requests by 40%
Increase in the gold gained through taxation by 20%

Buildings

here are all the buildings that can be Evolved:

Production:

Ceramic Workshop (Ancient) + Glazed Pottery Workshop (Middle Ages) = Stoneware Workshop (Middle Ages)

Stoneware Workshop (Middle Ages) + Porcelain manufacture (Age of Enlightenment) = Masters Workshop (Age of Enlightenment)

Ergasterion (Ancient) + Wheelwright Workshop (Middle Ages) = Butcher’s Mail (Middle Ages)
Caution: This evolution will transform the building from a production building to a Commercial one.

Ergasterion (Ancient) + Spices Trade (Middle Ages) = Herbal Merchant (Middle Ages)

Egalma Workshop (Ancient) + Ceruse and Talcum stall (Renaissance)= Court decorator (Renaissance)

Ropery (Middle Ages) + Sail Weaver (Renaissance) = Carnation workshop (Renaissance)

Military:

Praesidium (Ancient) + Arsenal (Middle Ages) = Garrison Barracks (Middle Ages)

Statio (Ancient) + Barracks (Middle Ages) = Citadel (Middle Ages)

Statio (Ancient) + Milites Christi (Middle Ages) = Specialised Armoury (Middle Ages)

Castrum (Ancient) + **Castellum (Middle Ages) = Castel (Middle Ages)

Castel (Middle Ages) + Royal Residence (Renaissance) = Diplomatic castle (Middle Ages)
Caution: This evolution will transform the building from an Military building to a Political one.

*Tullianum (Ancient) + Dungeon (Middle Ages) = Oubliettes (Middle Ages)

Oubliettes (Middle Ages) + Prison (Renaissance) = Ecclesiastical prison (Renaissance)

Dungeon (Middle Ages) + Prison (Renaissance) = Seignoirial prison (Renaissance)

Stables (Middle Ages) + Garrison of knights (Renaissance) = Knights training ground (Renaissance)

Knights training ground (Renaissance) + Light horse guard (Age of Enlightenment) = Squadron commanders’ establishment (Age of Enlightenment)

**Castellum (Middle Ages) + Royal residence (Renaissance) = French castle (Renaissance)
Caution: This evolution will transform the building from an Military building to a Political one.

Garrison of knights (Renaissance) + Light horse guard (Age of Enlightenment) = The squires house (Age of Enlightenment)

Religious:

Aesculapium (Ancient) + Hostel Dieu (Middle Ages) = Hospice (Middle Ages)

Hospice (Middle Ages) + Hospital (Age of Enlightenment) = Hospital-charity (Age of Enlightenment)

Templum (Ancient) + Church (Middle Ages) = Basilica (Middle Ages)

Basilica (Middle Ages) + Cathedral (Renaissance) = Holy basilica (Renaissance)

Atrium Vestae (Ancient) + Residentia Politicus (Middle Ages) = Beggar’s Settlement (Middle Ages)
Caution: This evolution will transform the building from an Religious building to a Political one.

Beggar’s Settlement (Middle Ages) + Hotel particulier (Renaissance) = Hotel between courtyard and garden (Renaissance)

Atrium Vestae (Ancient) + Hotel particulier (Renaissance) = Controllers parish (Renaissance)
Caution: This evolution will transform the building from an Religious building to a Political one.

Necropolis (Ancient) + **Cemetery (Middle Ages) = Tomb (Renaissance)

Gregorian school (Middle Ages) + Medical school (Renaissance) = Barber surgeon school (Renaissance)

Church (Middle Ages) + Cathedral (Renaissance) = Sanctuary (Renaissance)

Chapel (Renaissance) + Convent (Age of Enlightenment) = Contemplative convent (Age of Enlightenment)

Education:

Schola (Ancient) + Gregorian School (Middle Ages) = Monastic Class (Middle Ages)
Caution: This evolution will transform the building from an Education building to a Religious one.

Schola (Ancient) + Episcopal School (Middle Ages) = Liberal Arts Class (Middle Ages)

Archivium (Ancient) + Archive repository (Renaissance) = Departement de la Maison du Roi (Renaissance)

Theatrum (Ancient) + Manor (Middle Ages) = Heart of Political Life (Middle Ages)
Caution: This evolution will transform the building from an Educational building to a political one.

Universitas (Middle Ages) + Academy (Renaissance) = Science Institute (Renaissance)

Moustier (Middle Ages) + Print workshop (Renaissance) = Town criers house (Renaissance)

Town criers house (Renaissance) + Non book printing (Renaissance) = Quality poster printing (Renaissance)

Commerical:

Emporium (Ancient) + Portus (Middle Ages) = Salt port (Middle Ages)

Salt port (Middle Ages) + Military port (Renaissance) = Port of research (Renaissance)
Caution: This evolution will transform the building from an Commercial building to a Military one.

Guild (Middle Ages) + Hanseatic trading post (Renaissance) = Trading post (Renaissance)

Trading post (Renaissance) + Major company (Age of Enlightenment) = Accumulation establishment (Age of Enlightenment)

Guild (Middle Ages) + Bank (Renaissance) = Mount of Piety (Renaissance)

Mount of Piety (Renaissance) + Establishment of securities (Age of Enlightenment) = Private bankers store (Age of Enlightenment)

Portus (Middle Ages) + Military port (Renaissance) = Armament port (Renaissance)
Caution: This evolution will transform the building from an Commercial building to a Military one.

Political:

Heiliaea (Ancient) + Mallus (Middle Ages) = Missi Dominici (Middle Ages)

Missi Dominici (Middle Ages) + Law courts (Age of Enlightenment) = Auditorial chambers (Age of Enlightenment)

Domus (Ancient) + Demure (Middle Ages) = Villa (Middle Ages)

Villa (Middle Ages) + Palazzi (Renaissance) = Grand Manoir (Renaissance)

Demure (Middle Ages) + Palazzi (Renaissance) = Family home (Renaissance)

* and **: these building are unlocked during events in their respective ages and only one can be chosen per age.

Note: if a building has more than one evolution then another buff slot will not be generated

Conclusion

well this is all of them and i hope to make a Flowchart soon. i do expect/hope they will add more for the later ages in the future. Enjoy Memoriapolis!

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