A piecemeal reveal-what-you-want-to-know guide for the Achievement “Sight, Sea, Light” – a very involved prerequisite-based end-game achievement.
I just want vague directions
The vaguest hint is that EVERYTHING you need to know is in the Achievement Title and Description. The image provides no guidance.
Title: SIGHT, SEA, LIGHT
Description: DEATH, DEATH, DEATH
Very simple Title Hints:
Sight = SPECIFIC Item
Sea = GENERAL area
Light = SPECIFIC spot
Very simple Desc Hint:
Death, Die
Death, = Die
Death = Die
I don’t want a complete guide, but give me more to go on.
SIGHT = Find a tower with eyes at the peak. Don’t forget to bring your own Eye.SEA = Find the rift at the pier,
LIGHT = Climb to the LIGHT
Description Hints:
Death 3x – very very very self explanatory. Check below if you want to know specifically HOW.
MASSIVE SPOILERS BELOW. I piecemealed the information so you can choose to get deeper and deeper into the spoilers and stop when you think you want to figure stuff out for yourself. Sight, Sea, and Light hints are self-referential only and point to one of the other three element hints for details, so you can navigate around each of the three clues independently.
Further explained Title Hint:
SIGHT = You need to FIRST beat the campaign as it currently is. This unlocks the Endless Substructure mode. You don’t have to cycle all the way back to the Silo section, but you do have to get to at LEAST the 1500m point.
More SIGHT guidance: 1500m is the start of the “Lost Pier” zone which is UNIQUE TO ENDLESS SUBSTRUCTURE. There will be a BLINK EYE item on a dumpster right at the start of Lost Pier. Use the Blink Eye twice to unlock it in the campaign vending machines.
Need to know what to do with it? Find the blink eye in a vending machine in the Campaign and buy it. Bring it to the ‘SEA,’ and use it at the ‘LIGHT.’ This will only work if you have fulfilled the condition explicitly described in the Description of the achievement
– Desc explanation below if you need help.
SEA = In the Campaign, get to the Haunted Pier. There are 2 (or more?) variations of Haunted Pier. The one you want is the one with the radio mast at the end of a long truss bridge. If you have fulfilled at least one of the 3 Description conditions, you will see a RIFT at the top of the mast.
More SEA guidance: The rift only appears if you have died at least once. The rift is only active if you have died THREE times. Utilize the item implicated in SIGHT to enter the rift. See LIGHT if you need to know where
LIGHT = Stand ON the red blinking light at the top of the radio mast. Only one of the Haunted Pier variations will have this structure. You’ll know where it is if you see the giant tower connected to the Pier via a truss bridge.
Further explained Desc Hint: First Interlude zone has a save terminal that sells you a 1-life Floppy Disc. The Second Interlude zone has a save terminal that sells you a 2-life Floppy Disc. You can also find floppy discs in secret areas that work. You can also get the DISC JOCKEY Experimental perk that gives you a 3-life golden floppy.
Just get to the friggin’ point, spoil me in one big chunk. I just want the achievo, bro.
WARNING: YOUR CURSOR IS ENTERING RISKY TERRITORY.
The spoiler text here reveals EVERYTHING at ONCE with PICTURES. Do not hover anywhere near this if you don’t want to be visually spoiled.
This is NOT JUST TEXT. This is PICTURES.
You have been warned.
You are entering THE DANGER ZONE
Kenny Loggins, play us out…
Beat the campaign to unlock Endless Substructure. In this new mode, Get to 1500m, the start of the unique “Lost Pier” zone. On a dumpster right at the start of the zone, there will be a BLINK EYE item. Use the BLINK EYE two times, and it will now start appearing in Campaign vending machines.
Go back into the campaign and navigate to the Haunted Pier section of Habitation-Yellow. Make sure to buy a Blink Eye if you find it. You will also have to die 3 times to actually activate the rift where you need to use the Eye.
Some perks help with this goal, like Disc Jockey from the experimental perk computer. The Golden Disk from this perk grants 3 extra lives, the exact number you need to die with. Since the Experimental perk machine is in the Silo zone, before the first Interlude, you can carry this straight there and die three times, and STILL purchase the other saves like normal for backup lives. (I do not currently know if dying 4+ times negates the Rift from appearing…) Also, since you lose your items on death, the 10-bug ANOMALOUS BONDS perk is VERY handy so you can keep the Blink Eye if you bought it in a zone before the first or second Interludes. ANOMALOUS BONDS lets you keep your items upon reviving.
(Image Credit kittyfan01 on Discord)
Once you have a BLINK EYE and have died three times, get past the first and second interludes, get past the Tooth monster, and make it to the Haunted Pier. There are 2+ variations on Haunted Pier, the one you want to have is the once with the giant tower at the end of a truss bridge. If you don’t have this (you’ll know once you see it) then you have to restart.
Climb to the top of the tower and stand on the Red blinking light. Look at the rift, and use the blink eye.
Congratulations.