Dungeonborne: Bonus Effects Guide

Welcome to the ultimate guide for mastering the art of bonuses in Dungeonborne. This guide will provide you with a detailed breakdown of all the bonus effects that can enhance your gameplay experience.

 

Fairy’s Blessing

•When dealing direct damage that is not blocked, summon a fairy to pursue the target. Upon hitting the target, the fairy explodes, dealing 50 Holy damage to enemies within the area and granting a 50-point shield to nearby allies for 5 seconds.
seconds. This effect cannot be activated again until the fairy returns (0->2/10)

•Double the amount of damage dealt and shield (0->2/20)

•Greatly increases the fairy’s flight speed, and upon returning, causes the same effect around you (0->2/30)

Storm Rage

• Generates charges as you move. At 100 charges, dealing unlocked direct damage will strike the target with Chain Lightning, reducing their movement speed by 75% for 0.75 seconds (0->2/10).

• When Stormfury activates, you gain 40% bonus movement speed for 1 second (0->2/15)

• Chain Lightning bounces between
three targets, dealing 200 Lightning damage
per bounce (0->2/30).

Tangling Chain

• After being within 4 meters of an enemy player for 3 seconds, dealing unblocked direct damage grants a 100 shield for 3 seconds. This effect can occur once every 15 seconds against the same target (0->2/10).

• When triggered, you gain 90% movement speed for 3 seconds, with the effect gradually decreasing over time (0->2/15)

• When triggered, you gain 70 life regeneration
per second for 3 seconds (0->2/30).

 

Dragon Scale

• Damage dealt on hit is reduced by 50%. This effect can occur once every 60 seconds (0->3/10).

• The damage reduction effect will now last for 3 hits or 3 seconds before going on cooldown (0->3/20).

Pity of Death

• When you take fatal damage, you do not die. Instead, your health will be reset to 70. (Also gives the effect of invisibility for a second, this is not mentioned in the description)
This effect can be activated no more than once. The number of procs is reset upon resurrection (0->3/6)

• This effect can now be activated multiple times, but the cooldown is 120 seconds (0->3/12)

Drunk Alchemist

• Dealing unlocked direct damage to enemy players outside of combat grants you a random potion effect. If the damage is dealt at range, there is a chance to apply a random flask effect to the target instead

• This effect can occur once every 30 seconds (0->6/8).

Force of Trinity

•After dealing three points of unlocked direct damage from attacks or skills within 3 seconds, deal 100 points of physical damage to nearby enemies (0->5/10).

•Applies 20% protection to targets in the area for 5 seconds (0->5/20)

•Slows the actions of targets in the area by 80%, slowing the effect for 5 seconds (0->5/30)

The Power of the Trinity

Tiny Torment

• When dealing unlocked direct damage, the target will take 5 true damage every 0.5 seconds for 5 seconds. Cooldown is 15 seconds (0->3/6)
The Power of the Trinity

Midas Touch

•Receive 30 coins directly into your inventory after killing a target (0->3/3)

•Receive 60 coins directly into your inventory the first time you open each chest
(0->3/6)

•Receive 1800 coins directly into your inventory after a successful escape (0->3/9)

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Conclusion

In Dungeonborne, mastering the art of bonuses is crucial for any player looking to dominate the dungeons. This guide has provided you with insights into the various effects at your disposal.

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