Here I will show every R.E.P.O entity, smth about it and how to counter it! Easy, short and perfect guide for entities!
What is REPO?
REPO on steam:
- the game R.E.P.O. – it’s a cooperative horror game that launched in Early Access on Steam on February 26, 2025. Developed by the Swedish indie studio Semiwork, R.E.P.O. (short for Retrieve, Extract and Profit Operation) quickly went viral, drawing over 230,000 concurrent players in its first weekend and receiving “Overwhelmingly Positive” reviews on Steam.
About the Gameplay
- R.E.P.O. is often compared to Lethal Company, but it has its own unique style:
- You play in teams of up to 6 players, working together to retrieve valuable loot from dangerous locations.
- Realistic physics is a core mechanic — you can throw, drop, or drag items, and even monsters are affected by gravity.
- Procedurally generated levels and time-limited missions make each run feel different. The longer you stay, the more dangerous it gets.
- Proximity voice chat and a tense atmosphere lead to a mix of horror and hilarious chaos, thanks to ragdoll physics and clumsy robot characters.
- Between missions, you can spend your earnings on permanent upgrades, new tools, and survival gear.
- What is coming to REPO in the near future? Recent Updates:One of the standout mechanics is called “Overcharge”, which increases the game’s difficulty every 10 levels. Initially, it was always active, but based on community feedback, the devs tweaked it to strike a better balance between challenge and fun.What’s ComingThe developers have exciting plans for the future, including:
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- VR support
- Crossplay
- New monsters and features
Importantly-
- , Semiwork stated
they won’t add microtransactions or paid cosmetics
-
- . They want to keep the game fair and enjoyable without monetizing it aggressively.
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Low level threat entities:
I will organizate the entities on threat level to make it easier for you!
1.Animal
- Threat Level: Low
- Behavior: Spider-like creatures that wander aimlessly. They can lunge at players, causing minor damage and stunning themselves temporarily.
- Strategy: Keep your distance or eliminate them with melee weapons for extra cash. (very annoying)
2.Banger
- Threat Level: Low
- Behavior: Walking skulls with dynamite that ignite upon spotting a player and explode after a short time.
- Strategy: Pick them up and throw them away quickly to avoid damage. Their explosions can also harm other monsters. (throw them at entities if u can)
3. Gnome
- Threat Level: Low
- Behavior: Small creatures that swarm players and damage loot.
- Strategy: Pick them up and drop them to destroy them. Be cautious of their numbers. (same as bangers)
4. Hidden
- Threat Level: Low
- Behavior: Nearly invisible entity that kidnaps players and relocates them across the map.
- Strategy: Look for dark fog clouds and footsteps to detect its presence. Use melee weapons to eliminate it.
5.Peeper (Eye Monster)
- Threat Level: Low
- Behavior: Appears on ceilings or in the sky, forcing players to look at it and causing damage over time.
- Strategy: Break line of sight by moving behind objects or terrain. (wait a bit before going in again, it will disapear)
6. Rugrat (Baby Monster)
- Threat Level: Low
- Behavior: Steals and throws loot at players, causing damage based on the item’s weight.
] - Strategy: Keep valuable items out of its reach and eliminate it promptly. (Extremly annoying,be catious or things can get messy)
7. Shadow Child
- Threat Level: Low
- Behavior: Teleports around the map, flinging players upon prolonged eye contact.
- Strategy: Avoid looking at it for extended periods and listen for child-like laughter as a warning. (hit it with cheap things and it will disapear)
8. Spewer
- Threat Level: Low
- Behavior: Attaches to players and causes them to vomit, dealing area damage.
- Strategy: Avoid close proximity and eliminate it quickly to prevent collateral damage. (can be used as a weapon if atached to you, the vomit gives damage to everything)
9. Upscream
- Threat Level: Low
- Behavior: Spider-like entity that screams to stun players.
- Strategy: Eliminate it quickly to prevent being stunned. (Annoying)
Medium level threat entities
Here I will show you medium level entities:
1. Apex Predator (Duck)
- Threat Level: Medium
- Behavior: Appears as a harmless toy duck but transforms into a deadly creature when interacted with. It will chase players for a short duration before reverting to its duck form.
- Strategy: Avoid picking it up or interacting with it to prevent triggering its aggressive form.
2. Bowtie
- Threat Level: Medium
- Behavior: Large, slow-moving creatures that emit a loud cry and push players back. They can crush players if too close.
- Strategy: Maintain distance and avoid their path.
3. Chef (Frog)
- Threat Level: Medium
- Behavior: A frog-like entity wielding knives, it charges at players with slashing attacks.
- Strategy: Dodge its attacks and lead it into furniture to stun it, then attack while it’s vulnerable.
4. Headman (Floating Head)
- Threat Level: Medium
- Behavior: A giant floating head that becomes hostile when illuminated by a flashlight.
- Strategy: Avoid shining light on it and eliminate it with melee weapons if necessary.
5. Mentalist (Alien)
- Threat Level: Medium
- Behavior: Teleports and uses telekinesis to lift and slam players and objects.
- Strategy: Keep your distance and avoid clustering with teammates to minimize damage
6. Reaper
- Threat Level: Medium
- Behavior: A doll-like entity with knife arms that charges at players, dealing rapid damage.
- Strategy: Avoid close encounters and eliminate it from a distance if possible.
7. Robe
- Threat Level: Medium
- Behavior: Ghost-like creature that becomes aggressive when looked at directly.
- Strategy: Avoid direct eye contact and run if it becomes hostile.
High threat entities:
Now I will show you high threat entities:
1. Clown:
- Threat Level: High
- Behavior: Emits a laser beam from its nose upon spotting a player, followed by a charge attack.
- Strategy: Listen for clown laughter and thumping footsteps to anticipate its presence. Dodge the beam and avoid confrontation. (u can dodge the beam by crouching if it isnt targeted for that position, carefull, it can wipe the whole team!)
2. Huntsman
- Threat Level: High
- Behavior: Blind but highly sensitive to sound, it can one-shot players with its shotgun.
- Strategy: Stay silent and avoid making noise. Use objects to distract it if necessary. (it can hear the proximity vc, carefull now)
3. Trudge
- Threat Level: High
- Behavior: Large, slow-moving creature that can pull players towards it and deliver powerful attacks.
- Strategy: Hide and wait for it to pass, or eliminate it from a safe distance. (Has the most healt, dont recomend to kill it).