This guide is to allow you to add stuff to your save file so that when you continue the game, you will have these items.
It is a working progress.
Basic Info
PLEASE BACK UP YOUR SAVE FILE BEFORE EDITING IT.
The save file is located here: \AppData\LocalLow\FusionPlay\Nice Day For Fishing\76561198111063115 and the name of the file is savegame, just right click and open with notepad.
You can see what the names and numbers are in the game, like levels gold, bait upgrade items and fish are etc…
For this guide all the edits will be located in “ItemEntries” unless stated otherwise
Fish
This information is still a working progress.
{
“Name”: “Snake Fish”,
“ItemIndex”: “d9c8bf30-c6de-416f-8857-7d96c219bc3c”,
“NumberOf”: 1
},
{
“Name”: “Big Meat Shield Fish”,
“ItemIndex”: “b09b046e-6456-4ae9-997b-c04f04b25476”,
“NumberOf”: 1
},
{
“Name”: “Darkwood Daggertooth”,
“ItemIndex”: “dd6cff4f-a776-4fb2-8a87-46ad0946b68c”,
“NumberOf”: 1
},
{
“Name”: “Thilivern Turbot”,
“ItemIndex”: “8b6f6cd3-6f13-44a1-812e-92373b0b64ee”,
“NumberOf”: 1
},
{
“Name”: “Cod Zombie”,
“ItemIndex”: “54f16808-c712-4b40-a385-8dfe12d6c4cf”,
“NumberOf”: 1
},
{
“Name”: “Darkwood Digger”,
“ItemIndex”: “55196bde-b6a8-4752-919b-903856f042bb”,
“NumberOf”: 1
},
{
“Name”: “Gerdawn Grouper”,
“ItemIndex”: “f5cb36c4-b305-4211-82dd-bf6ee0c7ac1d”,
“NumberOf”: 1
},
{
“Name”: “Basic Bass”,
“ItemIndex”: “25f2f02e-d8dd-4872-96c3-75e1869dd330”,
“NumberOf”: 1
},
{
“Name”: “Common Carp”,
“ItemIndex”: “2384ff28-8c61-4f71-920c-8e1649f5c593”,
“NumberOf”: 1
},
{
“Name”: “Honeywood Herring”,
“ItemIndex”: “9a8e0883-6c2a-47a2-a353-44c914842977”,
“NumberOf”: 1
},
{
“Name”: “Skeletuna”,
“ItemIndex”: “97594343-08a6-4181-aae2-f8f639f7a8d9”,
“NumberOf”: 1
},
{
“Name”: “Cod Zombie”,
“ItemIndex”: “54f16808-c712-4b40-a385-8dfe12d6c4cf”,
“NumberOf”: 1
},
{
“Name”: “Valgoth Vampire Crab”,
“ItemIndex”: “94954c77-8ffe-4a8c-a1d7-fdb18f45f979”,
“NumberOf”: 1
},
{
“Name”: “Sapphire Salmon”,
“ItemIndex”: “73c1e729-90fe-4a81-ba13-d3dfefdfa0b2”,
“NumberOf”: 1
},
{
“Name”: “Vikendi Catfish”,
“ItemIndex”: “f886ad35-e909-4348-a390-78247c6c5109”,
“NumberOf”: 1
},
{
“Name”: “Ruby Ronquil”,
“ItemIndex”: “da6f0434-aa65-42e3-8901-7adaa38018a4”,
“NumberOf”: 1
},
{
“Name”: “Emerald Emperor”,
“ItemIndex”: “fa345cc3-8a58-4c0e-8333-e2d5e5b40006”,
“NumberOf”: 1
},
Baits
In this section you can add more numbers, I think it caps at 99, but I’ve been keeping it at 80 to be safe.
{
“Name”: “Garlic”,
“ItemIndex”: “c175feef-1381-47a2-89b2-8f1a1e18135f”,
“NumberOf”: 53
},
{
“Name”: “Palm Nut”,
“ItemIndex”: “bfe2ffb6-e5ee-47ca-be89-170ae513de4a”,
“NumberOf”: 67
},
{
“Name”: “Wriggling Worm”,
“ItemIndex”: “aa1424cd-107a-43c5-b7c8-a235efed2797”,
“NumberOf”: 88
},
{
“Name”: “BoBo Berry”,
“ItemIndex”: “50bba319-bfca-40a2-8acf-57ea10fe1680”,
“NumberOf”: 78
},
{
“Name”: “Argons Mushroom”,
“ItemIndex”: “dfa60712-9a7e-4f2e-85c0-a788c33fc6b6”,
“NumberOf”: 9
},
Gold and Items
As well as Gold so you never left short.
Just copy and paste or if you already have this like say Gold, just find gold and edit the number of gold you would like.
Again with the items I think there cap at 99, but to be on the safe side I have edited it to 80.
{
“Name”: “Gold”,
“ItemIndex”: “748d8a0c-5167-4f07-95e6-297343030cf3”,
“NumberOf”: 80745
},
{
“Name”: “Seashell”,
“ItemIndex”: “1b8f5e7c-4077-40d6-aa64-367279fba842”,
“NumberOf”: 80
},
{
“Name”: “Sand Dollar”,
“ItemIndex”: “34003d91-41ac-45b9-9ef4-8c4b5d947281”,
“NumberOf”: 81
},
{
“Name”: “Stone”,
“ItemIndex”: “a8694cb6-6fe2-4e1d-a122-77b91a1ebb96”,
“NumberOf”: 80
},
{
“Name”: “Drift Wood”,
“ItemIndex”: “510c236e-2dc8-4aab-b429-36bebf565f9f”,
“NumberOf”: 80
},
{
“Name”: “Iron Ore”,
“ItemIndex”: “2a0064da-7ff3-4740-9d6f-94624543e8e1”,
“NumberOf”: 77
},
{
“Name”: “Rune Stone”,
“ItemIndex”: “0b7f5afd-3b13-4fc6-8f05-77d229516c0b”,
“NumberOf”: 80
},
{
“Name”: “Raw Crystal”,
“ItemIndex”: “79b0da04-117f-49ab-a512-e12f478206c2”,
“NumberOf”: 3
},
{
“Name”: “Fossil”,
“ItemIndex”: “f0b09e63-5276-450e-97c2-8a6568674515”,
“NumberOf”: 2
}
Levels
“CharacterInfoData”: {
“CharacterLevel”: 40,
And change “CharacterLevel”.40, to what level you want, the game level is capped at 40, but to get the achivment its better to set it to 39 and set the:
“CharacterExperiencePoints”: 30, or what ever number it is to close to 18000 so that when you level up you get the achivments.
Eventual you can start building your town and in the save file it will look something like this:
“BuildingData”: [
{
“Name”: “House_FishMerchant”,
“State”: 2
},
{
“Name”: “House_Blacksmith”,
“State”: 2
},
{
“Name”: “House_Farmer”,
“State”: 2
},
{
“Name”: “House_WillowMerchant”,
“State”: 2
},
{
“Name”: “House_Eugene”,
“State”: 2
},
{
“Name”: “House_MayorQuests”,
“State”: 2
}
],
I’m not sure on the level of upgrade but so far I can see 3 upgrades since playing this game, and the “State”.2 is the level.