Erma: The Game – Complete Walkthrough

Here’s what to do, how to do it, and when to do it. Should help you figure out some tricky parts.

 

House

When you gain control of Erma, click the tv. after that click the doorway and then the kitchen/dining room area where her mother is to go back to the shed. Click the zipper piece thing in the top left cornet to open the inventory. drag the book to the body. Click the tv to enter the map.

Graveyard

Click on the gate to the graveyard. click on the door for the building. click on the cat to get the yarn. click on the fan to get the fan blade. click on the doorway to exit the building. click down the path to go further into the cemetery. Complete the whack a mole minigame. go into the inventory. combine the yarn and the broom. combine the yarn broom and the fan blade. exit the inventory. click behind Erma to go back to the building. click behind Erma again to exit the cemetery. go into your inventory. drag the broom to the witch. Click on the cemetery sign to go back to map.

Park

Click on the path to the left. Click on the sword. click on the path to the left. click on the no entry sign. click on the arrows at the first 3 rooms. After that count the number of eyes and/or birds and/or bats. if there are more eyes than either birds or bats, go forwards. if there are more bats than birds or eyes, go right. if there are more birds than bats or eyes, go left. once you beat the minigame, click the path to the right. go in your inventory and drag the sword to the soccer/football net closest to Erma. Go in your inventory and drag the net to the dog treat. close your inventory and click the path below Erma. Go into your inventory and drag the trap to the ground. Next you need to chase the dog back to the trap. once you have successfully gotten the limb, click the phone to return to the map.

Boardwalk

click the path below Erma. click the fishing rod to enter the fishing minigame. Long click on either side of the screen to move the hook to get it to the bottom. once you have gotten the seaweed from the minigame, click the path behind Erma to return to the bar area. click on the path to the right. click on the inside of the fish shop. click on the piranha tank. click on the boardwalk to exit the fish shop. click on the path to the bottom left. click on the path to the left. click on the display window. go into your inventory. Drag the piranha to the glass just to the left of the mannequin head. click on the path below Erma. click on the path below Erma again. go into your inventory and combine the fish and the dress. combine the dressed fish with the seaweed. drag the fish to the fisherman. click on the middle tv to return to the map.

School

click on the doors to enter the school. click on the near door to the right. click on the chalk. click on the cabinet in the desk to the left of Erma. click on the door to go back into the hallway. click down the hallway. click on the double doors to go into the cafeteria and start the rock paper scissors minigame. the rats will jump up and their hands will show what choice Sydney will make. if by some chance you don’t know how to play rock paper scissors, if she picks rock, pick paper. if she picks paper, pick scissors. if she picks scissors, pick rock. click on the double doors in the back to go into the kitchen. click on the salt shaker. click on the door behind Erma to go back into cafeteria. click on the doors to the right of Erma to go back into the hallway. click to the left of Erma to go back to the hallway with doors. click on the near door to the left to enter teacher’s lounge. go into your inventory and drag the chalk to the round table. go back in to your inventory and drag the lunchbox to the table. go back into your inventory and drag salt to the lunchbox. go back in your inventory and drag the flint and steel to the salt. (BUG FIX. If it does not work then leave the teachers lounge and then leave the school. click on the school sign to go to the map and return to the teachers lounge and try again. if you have to do this you will likely need to do it between every individual item.) Click on the door to leave the teachers lounge. click to the bottom of Erma to leave the school. go into your inventory and drag the lunchbox to the Terry. Click the school sign to go back to the map.

House

Go back to Erma’s house. click the bedroom door. click the dining room to return to the shed and complete the game.

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