Veritus: Crafting and Cooking Guide

How to make gear in this game, and be confident it’s better than it was before.

 

Picks

Different materials in your pick can give different benefits. Here’s a list of what each materials does.

Handle
Binding
Metal
Log
No special effect.
Leather
No special effect.
Pure Steel
No special effect.
Writhing Vine
No special effect.
Hudan Leather
Heavily reduced charge time for charge attacks
Ancient Alloy
+1 damage
Brightbark
No special effect.
Beast Hide
+1 damage, reduced charge time for charge attacks
Kadocite
+1 damage during invincibility frames
Duskwood
No special effect.
Scaled Hide
+5 luck, reduced charge time for charge attacks
Shaedrite
+1 damage

Additionally, there are four special recipes that make unique picks. The picks still gain any benefits their materials would normally give them.

Handle
Binding
Metal
Pick
Log
Scaled Hide
Pure Steel
Dragon Pick
Attacking an enemy stuns them for a little longer.
Brightbark
Beast Hide
Ancient Alloy
Enetha’s Touch
(1+luck)% chance of instantly killing undead monsters on hit.
NOTE: Due to a bug this recipe does not work.
Writhing Vine
Leather
Kadocite
Ignia Pick
+X damage, where X is half your missing health.
Duskwood
Hudan Leather
Shaedrite
Shroud Nail
No special effect.

Boots

Boots work in the same way picks do, though the same material can have different effects in boots than it did in picks.

Lining
Cloth
Metal
Spikes
No additional effect.
Leather
No additional effect.
Pure Steel
+1 armour
Umbral Cloth
Heavily increased invulnerability period after taking damage.
Hudan Leather
Reduced charge time for charge attacks
Ancient Alloy
+1 armour
Ancient Plate
+1 armour, reduced knockback after getting hit.
Beast Hide
+1 damage
Kadocite
+2 armour
Discordant Ichor
Knockback immunity.
Scaled Hide
+1 armour
Shaedrite
+2 armour

Just like picks, there are four special recipes that make unique boots. The boots still gain any benefits their materials would normally give them.

Lining
Cloth
Metal
Boots
Spikes
Leather
Pure Steel
Guide Boots
Immune to slipping on ice.
NOTE: There is no ice in this game.
Ancient Plate
Scaled Hide
Ancient Alloy
Titan Boots
(1+luck)% chance of avoiding damage when hit.
NOTE: Due to a bug this recipe does not work.
Discordant Ichor
Beast Hide
Kadocite
Sidian Step
No special effect.
Umbral Cloth
Hudan Leather
Shaedrite
Reaper Greaves
No special effect.

Food

Food is slightly different from picks and boots. The individual ingredients do not matter at all, except to decide which of the 8 dishes it makes.
Similar to picks and boots, 4 of the dishes have set recipes, and the other 4 are chosen by their main ingredient (the first column).

Main
Side
Spice
Meal
Beast Meat
Mystery Meat
Jerky
Meateor
+2 damage
Beast Meat
Anything else
Anything else
Steak Dinner
+1 damage
Old Cheese
Berries
Fruit
Cheese Plate
+10 luck
Old Cheese
Anything else
Anything else
Light Meal
Immunity to fall damage.
Tuber
Peppers
Jerky
Meat N Taters
No effect.
Tuber
Anything else
Anything else
Heavy Meal
+1 armour
Bones
Veg
Herbs
Bone Broth
Increased invulnerability period after getting hit.
Bones
Anything else
Anything else
Mish Mash
When you would take lethal damage, heal to half your maximum health and lose this buff.

Unlike boots and picks, this leaves a single ingredient, Bite Root, not used in any recipe.

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