WorldBox – God Simulator: Unlockables Cheat Guide (Open Beta 0.5)

This guide explains how to bypass grinding for unlockables in the Monolith Beta Update

Using this method, you can temporarily enable the world law (Cursed Knowledge) that grants access to all unlockables. While this does not immediately unlock them permanently, a simple autosave trick allows you to gain them forever

 

Introduction

To follow this guide, you’ll need:
A world with an autosave

The process relies on modifying autosaves, not regular saves, because standard save files are encrypted. For best results, use a new world with no history larger worlds may take longer to open and modify.

A text editor

Any plain text editor will work. Recommended options:

  • Windows: Notepad, Notepad++, or VS Code
  • Mac: TextEdit (set to plain text mode) or VS Code
  • Linux: VS Code
Access to your WorldBox save files

Autosaves are stored in different locations depending on your system:

  • Windows: `C:\Users\YourName\AppData\LocalLow\mkarpenko\WorldBox\autosaves`
  • Mac: `~/Library/Application Support/mkarpenko/WorldBox/autosaves`
A bit of patience

Since autosaves occur every ~5 minutes, you will need to wait for the game to generate a new one before completing the process.

Editing your autosave file is safe if done correctly, but modifying the wrong part of the file can corrupt your world. If the world is important, make a backup before making any changes.

I use Mac and haven’t tested this on Windows or Linux, so I apologise if there is any incorrect information.

Step 1: Locate Your Autosave File

Autosaves are stored in different locations depending on your operating system. Navigate to the correct folder:

  • Windows: C:\Users\YourName\AppData\LocalLow\mkarpenko\WorldBox\autosaves
  • Mac: ~/Library/Application Support/mkarpenko/WorldBox/autosaves

Once inside the Autosaves folder, look for the save corresponding to your world. Each world has its own folder, labeled with a large number (e.g., 1743713278). The highest numbered folder usually belongs to the most recently played world.

Inside the world’s folder, you’ll find several files you need `map.wbax` (note if you’ve found `map.wbex` then you’re in the “saves” file rather then “autosaves”). If you’re unsure which folder belongs to your world, sort by “Date Modified” to quickly find the latest autosave and look at the files corresponding map pictures.

Step 2: Editing Your Autosave File

Open your Autosave File and the corresponding map file `map.wbax` then find the Cursed Knowledge Law, to make this process easier you can use the find function with Ctrl+F (Windows) or Cmd+F (Mac) and search for `cursed_world`. the line you’re looking for will look like this:

{“name”:”world_law_cursed_world”}

This line represents the inactive state of the Cursed Knowledge law. To activate it, you’ll need to modify it so it looks like this:

{“name”:”world_law_cursed_world”,”boolVal”:false}

Note: If your world already has Cursed Knowledge active then you can skip this part about enabling it

Once you’ve saved the file, Cursed Knowledge will be active in the world. This grants access to every unlockable in the game while this law is enabled. You can now start adding anything that’s typically locked behind achievements or grinds. Some things you can add are:

  • Subspecies Traits – E.g., missing colours or rarer subspecies traits
  • Rare Traits – Such as `The Chosen One` or the Reflexes Traits
  • All Plots – Any plots you’re still missing
  • Any Knowledge – Any other unlockables that I’ve not mentioned

Note: Traits and content locked behind achievements still need to be earned legitimately you can’t bypass actual achievement criteria with this method

Step 3: Reverting The Autosave

Now that you’ve added everything you want to unlock into the world, it’s time to wait for the game to autosave your changes.

Autosaves take roughly 5 – 10 minutes, and they still trigger while the game is paused, so feel free to pause the game while you wait but do not exit the game yet. You can confirm whether a new autosave has been created by checking the in game Load Game > Autosaves menu. Make sure the autosave contains all your additions before continuing.

Once the autosave has been generated, you’re ready to disable Cursed Knowledge and begin making your unlocks permanent.

Reversing the Edit

We can now reverse the edit, go back to the autosaves file and locate your newest autosave which should be the world you’ve just added everything to (You can verify this with the preview pictures inside of each autosave file if you’re unsure).

Open corresponding map file `map.wbax` inside of the autosaves folder again and find the maps Cursed Knowledge law, you can repeat Step 1 to find this and the edited law should look like this:

{“name”:”world_law_cursed_world”,”boolVal”:false}

Now, remove the `, “boolVal”:false` portion, reverting it to its original state as you saw in Step 1:

{“name”:”world_law_cursed_world”}

Save the file you’ve now removed the Curse Knowledge law, and your world has retained everything you added without the law preventing you from unlocking the things you’ve added.

Launch WorldBox and load your edited autosave. All the unlockables you placed are still present but now, with Cursed Knowledge turned off, you can permanently unlock them by interacting with them as you normally would!
WorldBox – God Simulator

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