An explanation as to every plant in the garden!
Introduction
This info is all taken directly from the code of the game. Stat boosts are coded as either small, medium, or large, but these exact values differ depending on what stat is being adjusted. For your standard 5 stats (mycelium, robustness, humanity, potency, dampness), these are +5, +10, +15 respectively. For secondary effects (luck, affection, environment, nutrients, stamina, and finances), these are +1, +2, and +4. Finally, “quality” alone is +1, +2, or +3. I’ve opted to write the exact number down rather than small, medium, or large.
Additionally, I haven’t gone to figure out exactly how the code managing the growth of one’s daughter works, so anything written with “chance” is probably, but not definitely accurate. Everything is defined as either a “quick” or “slow” effect, presumably based on using the Accelerated Pot or not, and I haven’t figured out those specifics. Still, everything should be accurate!
Finally, a bug fix went out as I was midway through making this guide, so anything that I’ve labelled as “bugged” is quite possibly fixed now. Lucky us!
Bright Shrooms
- +15 Mycelium
- +10 Mycelium
- Grows into Pretty Cluster, Love Mush, or Gold Mush
- +5 Mycelium
- Grows into Pretty Mush, Shiny Mush, or Fae Mush
- +5 Mycelium
- Grows into Pretty Bud


- +10 Mycelium
- +2 Finances
- +1 Wealth? (unsure)
- +5 Mycelium
- Grows into Gold Shroom
- +10 Mycelium
- +2 Affection
- Adds chance of “Delicate Hue” trait
- +5 Mycelium
- Grows into Love Mush
- +5 Mycelium
- Gives “Fairy Familiar” trait
- +5 Mycelium
- Grows into Fae Mush
- +2 Quality
- +5 Mycelium
- Adds chance for “Great Appeal” trait
- +5 Mycelium
- Grows into Shiny Shroom
Poison Shrooms
- +15 Potency
- +10 Potency
- Grows into Caustic Cluster, Deadly Mush, or Starry Mush
- +5 Potency
- Grows into Caustic Mush, Bloody Cap, or Toxic Mush
- +5 Potency (possibly bugged, might have been fixed)
- Grows into Caustic Bud
- +10 Potency
- +2 Finances
- Adds chance for “Certain Death” trait
- Deadly Spore
- +5 Potency
- Grows into Deadly Mush
- +10 Potency
- +2 Quality
- Adds chance for “Meteoric” and “Stellar” traits
- +5 Potency
- Grows into Starry Mush
- +5 Potency
- Gives “Visceral” trait
- +5 Potency
- Grows into Bloody Cap
- +5 Potency
- +2 Stamina
- Adds chance for “Poisonous” and “Pressure” traits
- +5 Potency
- Grows into Toxic Mush
Culinary Shrooms
- +15 Robustness
- +10 Robustness
- Grows into Plenty Cluster, Shy Shroom, or Stuffed Shroom
- +5 Robustness
- Grows into Plenty Mush, Filling Shroom, or Tasty Shroom
- +5 Robustness
- Grows into Plenty Bud
- +10 Robustness
- +2 Environment
- Adds chance for “Shy” trait
- +5 Robustness
- Grows into Shy Shroom
- +10 Robustness
- +4 Nutrients Boost
- +1 Affection
- +3 Food cards (unsure, need to test)
- +1 Soma token (unsure, need to test)
- +5 Robustness
- Grows into Stuffed Shroom
- +5 Robustness
- +2 Nutrients
- +3 Food Cards? (unsure, need to test)
- +5 Robustness
- Grows into Filling Shroom
- +5 Robustness Boost
- +2 Stamina
- Adds chance for “Tasty” and “Flavorful” traits
- +5 Robustness
- Grows into Tasty Shroom
Magic Shrooms
- +15 Humanity
- +10 Humanity
- Grows into Weird Cluster, Mana-ful Mush, or Glittering Mush
- +5 Humanity
- Grows into Weird Mush, Trippy Shroom, or Bewitching Shroom
- +5 Humanity (possibly bugged, might have been fixed)
- +10 Humanity
- +2 Stamina
- +1 Spell card? (unsure, need to test)
- +5 Humanity
- Grows into Mana-ful Mush
- +10 Humanity
- +3 Quality
- +1 Wealth? (unsure, need to test)
- +5 Humanity
- Grows into Glittering Mush
- +5 Humanity
- +1 Environment
- +5 Humanity
- Grows into Trippy Shroom
- +5 Humanity
- +2 Environment
- Adds chance for “Witchling” trait
- +5 Humanity
- Grows into Bewitching Shroom
Creepy Shrooms
- +15 Dampness
- +10 Dampness
- Grows into Drippy Cluster or Enduring Mush (no Split shroom. Bugged?)
- +5 Dampness
- Grows into Drippy Mush, Malformed Mush, or Oozing Shroom
- +5 Dampness
- Grows into Drippy Bud
- +10 Dampness
- +4 Stamina
- Adds chance of “Death’s Repose” and “Very Fluffy” traits
- +5 Dampness
- Grows into Enduring Mush
- +10 Dampness
- Adds chance for “Duplicitous” trait
- +5 Dampness
- Bugged, grows into Malformed Mush
- +10 Dampness, +5 on Accelerated Growth? (bugged?)
- Adds chance of “Dripping” trait
- +5 Dampness
- Grows into Oozing Shroom
- +5 Dampness
- +1 Affection
- Adds chance of “Monstrous” and “Offputting” traits
- +5 Dampness
- Grows into Malformed Mush
Weeds
- -5 Mycelium
- Adds chance for “Underdeveloped” trait
- -5 Mycelium
- Grows into Little Brown Mushroom
- -10 Mycelium
- -5 Mycelium
- Gives “Infested” trait
- +5 Potency
- Adds chance for “Culinary Imposter” trait
- -5 Potency
- Grows into Suspicious Mush
- -10 Potency
- +5 Robustness
- Adds chance for “Potato Body” trait
- -5 Potency (yes, potency, not robustness. bug?)
- Grows into Lumpy Tuber
- -10 Robustness
- -5 Robustness
- Adds chance for “Decay” and “Withering” traits
- -5 Robustness
- Chance for “Zero Presence” trait
- -5 Robustness
- Grows into Missing Mush
- -10 Humanity
- -5 Humanity
- Gives trait “Potato Brain”
- +5 Potency
- +5 Dampness
- Daughter will be Cursed
- -10 Dampness
- Grows into Cursed Mush
- -10 Dampness
Bonus Info
I’ve seen people saying that the Stained Glass and Kaleidoscope items appear to be purely decorative, however, they TECHNICALLY have a function. Best I can tell, if you use the Accelerated Pot with the Kaleidoscope, your palette will be a stone color, while with Stained Glass your palette will be a flower color. The more you know!