List of rolls you can get on your attachments
Mod rolls
Ammo
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Combat Cure: 3% chance to heal 50% HP on killshot
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Panic Attack: +10 Panic Power
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Stumblesome: +20 Stumble Power
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Toxicity: +15 Toxic Power
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers
Barrel
Agile Aiming: Reduce spread while moving by 10%
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Buffer: Damage from bosses reduced by 5%
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Last Stand: Deal 4% additional damage when at or below 20% HP
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Stumblesome: +20 stumble power
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Sight
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Boss Basher: Deal 5% more damage to bosses
Boss Buffer: Damage from bosses reduced by 5%
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Last Stand: Deal 4% additional damage when at or below 20% HP
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Panic Attack: +10 Panic Power
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Magazine
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Basher: Deal 5% more damage to bosses
Boss Buffer: Damage from bosses reduced by 5%
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Combat Cure: 3% chance to heal 50HP on killshot
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Toxicity: +15 Toxic Power
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers
Underbarrel / Grips
Agile Aiming: Reduce spread while moving by 10%
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Boss Basher: Deal 5% more damage to bosses
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Last Stand: Deal 4% additional damage when at or below 20% HP
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Receiver / Internal
Agile Aiming: Reduce spread while moving by 10%
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Combat Cure: 3% chance to heal 50HP on killshot
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Panic Attack: +10 Panic Power
Stumblesome: +20 stumble power
Toxicity: +15 Toxic Power
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Combat Cure: 3% chance to heal 50% HP on killshot
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Panic Attack: +10 Panic Power
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Stumblesome: +20 Stumble Power
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Toxicity: +15 Toxic Power
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers
Barrel
Agile Aiming: Reduce spread while moving by 10%
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Buffer: Damage from bosses reduced by 5%
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Last Stand: Deal 4% additional damage when at or below 20% HP
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Stumblesome: +20 stumble power
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Sight
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Boss Basher: Deal 5% more damage to bosses
Boss Buffer: Damage from bosses reduced by 5%
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Deadlier Zed Time: Teammates within 10m deal 2.5% bonus weapon damage during zed time
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Last Stand: Deal 4% additional damage when at or below 20% HP
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Panic Attack: +10 Panic Power
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Magazine
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Basher: Deal 5% more damage to bosses
Boss Buffer: Damage from bosses reduced by 5%
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Combat Cure: 3% chance to heal 50HP on killshot
Critical Exposure: Next round deals 10 additional damage after destroying enemy’s limb or armor
Deadly Resupply: 33% chance to return 1 round to the magazine on killshot
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Long Distance Operator: Deal 2% bonus damage when no enemies within 10m
Squad Strength: Gain 1% bonus damage for each teammate within 10m
Surrounded Strike: Bonus 5 damage when within 10m of 3 or more enemies
Toxicity: +15 Toxic Power
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers
Underbarrel / Grips
Agile Aiming: Reduce spread while moving by 10%
Allied Zed Time: Zed time gain multiplier is increased by 15% if at least 1 teammate is within 10m
Ammo Efficiency: Increase damage by 7 when magazine is at or below 1/4 capacity
Armor Repair: 3% chance to refill armor to 20% after destroying enemy’s limb or armor
Blood Transfusion: Regen 1hp/s while below 25% HP
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Boss Basher: Deal 5% more damage to bosses
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
First Strike: Increases damage by 35 for first shot with a fully loaded magazine
Kill Shield: Reduce incoming damage by 5% for 5s on killshot
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Last Stand: Deal 4% additional damage when at or below 20% HP
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Receiver / Internal
Agile Aiming: Reduce spread while moving by 10%
Armored Allies: Teammates within 10m have a 5% chance to gain 5 armor after killing an enemy
Boss Bash Team Up: Teammates within 10m deal 5% bonus damage against bosses
Bounce Back: 4% chance to immediately restore 50% of damage received after each hit taken
Combat Coordination: Deal 3% bonus damage when within 10m of at least 1 teammate
Combat Cure: 3% chance to heal 50HP on killshot
Coordinated Carnage: Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy
Critical Strikes: Each shot has a 1.5% chance to deal 150% damage
Killshot Cure: Teammates with the lowest health within 10m gain 1HP after killing an enemy
Melee Master: Deal 2.5% more Melee Damage and 20% more bash damage
Panic Attack: +10 Panic Power
Stumblesome: +20 stumble power
Toxicity: +15 Toxic Power
Zed Time Rampage: Increases Melee and Bash damage by 20% during zed time
Zed Time Reload: 20% chance to fully refill magazine from reserves after zed time triggers