List of the supporters available to recruit in the game — their benefits, the costs to recruit, the negative effects of infiltrators.
This is not a strategy guide, it explains information that is intended to be displayed in the game, but may not be displayed due to bugs or missing translations.
List of all supporter types, their benefits and costs
- $300k monthly funding
- From Phase 2 onwards: -1 panic in their region at month start
Funding supporter — dollar sign icon
- $150k monthly funding
- From Phase 2 onwards: -1 panic in their region at month start
Intelligence supporter (elite) — eye symbol with star
- +2 Operations Points per day
- From Phase 2 onwards: -1 panic in their region at month start
Intelligence supporter — eye symbol
- +1 Operations Point per day
- From Phase 2 onwards: -1 panic in their region at month start
Scientist supporter (elite) — microscope symbol with star
- -10% research project duration
- From Phase 2 onwards: -1 panic in their region at month start
Scientist supporter — microscope symbol
- -5% research project duration
- From Phase 2 onwards: -1 panic in their region at month start
Engineering supporter (elite) — wrench symbol with star
- -10% engineering project duration
- From Phase 2 onwards: -1 panic in their region at month start
Engineering supporter — wrench symbol
- -5% engineering project duration
- From Phase 2 onwards: -1 panic in their region at month start
Security supporter (elite) — gun symbol with star
- During Phase 1 only: -2 doomsday per day
- From Phase 2 onwards: -4 panic globally (ALL regions) at month start
- From Phase 2 onwards: -1 panic in their region at month start
Security supporter — gun symbol
- During Phase 1 only: -1 doomsday per day
- From Phase 2 onwards: -2 panic globally (ALL regions) at month start
- From Phase 2 onwards: -1 panic in their region at month start
Each supporter is in one of three states:
- Infiltrator (RED) – they are assisting aliens & apply a negative effect (increasing doomsday)
- Neutral (GREY) – available to recruit, no negative effects or benefits.
- Recruited (GREEN) – they give you benefits
Infiltrators must first be ELIMINATED to replace them with a netural supporter. The neutral supporter may then be RECRUITED for an additional OP cost.
Infiltrators always have the same negative effects:
- During Phase 1 only: +0.5 Doomsday per day
- From Phase 2 onwards: +2 panic in their region at month start
Elimination cost: starts at 70 OP, increasing by +0.5 OP per day.
Costs of recruiting a supporter:
- Base cost to recruit a non-elite suporter: 150 OP
- Base cost to recruit an elite supporter: 250 OP
Each supporter also has a “protection status”. This adjusts the cost to eliminate or recruit them by a discount or a premium.
Costs of recruiting an “isolated” supporter (green dot in supporter icon):
- Cost to recruit isolated non-elite supporter: 105 OP
- Cost to recruit isolated elite suppoter: 175 OP
Costs of recruiting a “heavily guarded” supporter (red dot in supporter icon):
- Cost to recruit heavily guarded non-elite supporter: 195 OP
- Cost to recruit heavily guarded elite suppoter: 325 OP
Similarly, the cost to eliminate an infiltrator is reduced if they have a green dot (“isolated”), or increased if they have a red dot (“heavily guarded”).