I put together this full list of chatwheel phrase IDs in Deadlock for anyone who has ever stared at the 8-slot chat wheel and wished they could change what those slots actually say. The game’s settings menu only exposes a fraction of the phrases that exist, but every phrase has an ID number buried in the game files, and with the console you can assign any of them to any slot. This guide walks through the whole process and then dumps every ID I could find, updated for the City Never Sleeps update .
The reason I wrote this up is that when I first started messing with the chat wheel, I had no idea the console even existed as an option, and I spent a while convinced the default phrases were all there was. Once I realized you could type a single command and drop something like “They’re stealing our camps” onto a slot, it changed how I communicated in matches entirely. If you’re in the same spot I was, this should save you the confusion.
What the Chatwheel IDs Are Actually For
Your chat wheel has 8 slots, and every phrase in the game is tied to a specific ID number. To put a phrase on the wheel, you tell a slot which ID to use. That’s the whole system in a nutshell. The catch is that the in-game settings menu only lets you pick from some phrases, so if you want anything outside that curated set, you need to go through the console instead. The console unlocks the full range of IDs, including ones the menu doesn’t surface at all.
This matters more than it sounds. A lot of the most useful callouts, the ones that actually help coordinate with a team, live outside the default menu selection. Once you know the IDs, you can build a wheel that fits how you personally play, rather than working around whatever the menu decides to give you.
How to Replace a Phrase on Your Default Wheel
Open the console by pressing F7, then type the following command, swapping in your slot number and the ID you want:
ping_wheel_phrase_<slot> <ID>
Slot 0 is the top of the wheel, and the slots proceed clockwise up to 7. If you type a slot number without an ID, the game will tell you what’s currently assigned to it, which is handy when you’ve forgotten what you set three weeks ago. Here’s a sample wheel I set up using some of the newer phrases, just to show the syntax in practice:
- ping_wheel_phrase_0 109
- ping_wheel_phrase_1 114
- ping_wheel_phrase_2 66
- ping_wheel_phrase_3 119
- ping_wheel_phrase_4 158
- ping_wheel_phrase_5 61
- ping_wheel_phrase_6 116
- ping_wheel_phrase_7 172
The game saves your changes, so you only need to run these commands once. No need to re-enter them every session. If you ever want to go back to the default wheel, you can restore it from the game’s settings page. That’s the entire workflow, and honestly the hardest part is just deciding which phrases are worth a slot.
Reading the ID List
Before you dig into the numbers, a few conventions will save you some head-scratching. An ellipsis (…) at the end of a phrase means it opens a submenu with more options, which are listed directly underneath it. A (context only) tag means the game normally fires that phrase automatically when you ping something specific, like a hero, an item, or the shop, so you won’t usually assign it manually. Purple refers to the removed fourth lane, so any phrases mentioning it are leftovers from earlier builds.
One thing I want to flag clearly, because it’s the kind of mistake that costs you a match: IDs 13-16, 35-37, and anything above 173 do not exist and can crash your game. I’d steer well clear of those when you’re entering commands.
Original Phrases (IDs 1-60)
| ID | Phrase | My Rating |
|---|---|---|
| 1 | “Going In” | Essential |
| 2 | “Need Help!” | Essential |
| 3 | “Yes!” | Optional |
| 4 | “Thanks” | Optional |
| 5 | “Retreat” | Essential |
| 6 | “Stay Together” | Optional |
| 7 | “Defend Lane…” (opens submenu) | Optional |
| 8-11 | “York” / “Greenwich” / “Broadway” / “Purple” | Optional |
| 12 | “Be right back!” | Optional |
| 17 | “No!” | Optional |
| 18 | “Good Job!” | Optional |
| 19-22 | “Good Game!” / “Well Played!” / “Thanks!” / “Good Job!” (post-game all chat only) | Skip |
| 23 | “On my Way” | Essential |
| 24 | “Push Lane…” (opens submenu) | Optional |
| 25-28 | “York” / “Greenwich” / “Broadway” / “Purple” | Optional |
| 29 | “Spotted <hero>” (context only) | Skip |
| 30 | “Careful” (context only) | Skip |
| 31 | “<hero> is missing” (context only) | Skip |
| 32 | “Heal Please” | Optional |
| 33 | “I can heal you” (context only) | Skip |
| 34 | “What’s the plan?” | Optional |
| 42 | “Headed to Lane…” (opens submenu) | Optional |
| 38-41 | “York” / “Greenwich” / “Broadway” / “Purple” | Optional |
| 43 | “Help me deliver the urn” (older version of ID 125) | Skip |
| 44 | “You’re Welcome” | Optional |
| 45 | “Sorry” | Optional |
| 46 | “Going to Shop” | Optional |
| 47 | “Come with Me!” | Optional |
| 48 | “Going to Gank” | Essential |
| 49 | “Rejuv’s Dropping” | Optional |
| 50 | “Cover me!” | Optional |
| 51 | “Never mind” | Skip |
| 52 | “I’m not ready for a teamfight” | Optional |
| 53 | “We need to press the advantage!” | Optional |
| 54 | “Let’s hide here” | Optional |
| 55 | “It’s dangerous here…” | Optional |
| 56 | “I’ll deal with the troopers” | Optional |
| 57 | “Let’s meet here” | Optional |
| 58 | “I’ll flank ’em” | Optional |
| 59 | “Pregame pings” (not usable) | Skip |
| 60 | “I’m leaving the area!” | Optional |
If you’re building a competitive wheel, IDs like 2, 5, and 23 are the ones I’d treat as non-negotiables. The lane-specific submenu phrases are nice for map awareness, and if you want a fuller breakdown of how lanes and spawns fit together, a good map guide pairs well with these callouts.
New Wheel Phrases (IDs 61-172)
| ID | Phrase | My Rating |
|---|---|---|
| 61 | “Going to farm” | Essential |
| 62 | “Let’s steal their farm” | Optional |
| 63 | “Going to Rat!” | Optional |
| 64 | “Let’s split push” | Optional |
| 65 | “I’m leaving” | Optional |
| 66 | “Don’t overextend!” | Essential |
| 67 | “They’re stealing our camps” | Optional |
| 68 | “The Rift is Emerging” | Optional |
| 69 | “Rift Here!” | Optional |
| 70 | “Mid Boss is Here” | Optional |
| 71 | “Let’s go for the Rejuvenator” | Optional |
| 73 | “Let’s go this way” | Optional |
| 74 | “Push Guardian…” (opens submenu) | Optional |
| 75-78 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 79 | “Defend Guardian…” (opens submenu) | Optional |
| 80-83 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 84 | “Push Walker…” (opens submenu) | Optional |
| 85-88 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 89 | “Defend Walker…” (opens submenu) | Optional |
| 90-93 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 94 | “Push Base Guardian…” (opens submenu) | Optional |
| 95-98 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 99 | “Defend Base Guardian…” (opens submenu) | Optional |
| 100-103 | “York” / “Broadway” / “Greenwich” / “Purple” | Optional |
| 104 | “Push the Patron” | Essential |
| 105 | “Defend the Patron” | Essential |
| 106 | “Push the Shrine” | Optional |
| 107 | “Defend the Shrine” | Optional |
| 109 | “Let’s attack here” | Optional |
| 110 | “Let’s defend here” | Optional |
| 111 | “Attack <hero>” | Optional |
| 112 | “Ignore <hero>” | Optional |
| 113 | “Careful” | Optional |
| 114 | “I’m with you” | Essential |
| 115 | “Are you ready?” | Optional |
| 116 | “My Ultimate is ready” / “<hero>’s Ultimate is ready” | Essential |
| 117 | “My Ultimate is on cooldown” / “<hero>’s Ultimate is on cooldown” | Essential |
| 118 | “Heading here” | Optional |
| 119 | “Watch out!” | Essential |
| 120 | “Going to the Urn” | Optional |
| 121 | “Going to base” | Optional |
| 122 | “Going to push” | Optional |
| 123 | “Going to defend” | Optional |
| 125 | “Help deliver the Urn” | Optional |
| 126 | “They have the Urn!” | Optional |
| 139 | “Stick with me” | Optional |
| 154 | “No Problem” | Optional |
| 158 | “Wait” | Optional |
| 159 | “Going to The Broker” | Optional |
| 167 | “Sinner’s Sacrifice is here” | Optional |
| 168 | “They’re going for the Rejuvenator” | Optional |
| 169 | “They’re taking our Patron” | Optional |
| 171 | “Okay” | Optional |
| 172 | “Look here!” | Essential |
This batch is where the wheel really opens up. If you play in a coordinated stack, 116 and 117 alone are worth dedicating slots to, because knowing whether your ultimate is up changes a fight before it starts. When I’m putting together a wheel, I tend to think of it less like flavor text and more like part of a timing list, since the value of a callout depends entirely on when you fire it.
Context-Only Phrases
These are triggered automatically by pinging something on the minimap, in the shop, or on the top bar, so you don’t normally assign them manually. I’m listing them anyway since some players like to know what’s firing when the game talks for them.
| ID | Phrase |
|---|---|
| 72 | “<name> Buff Here” |
| 108 | “Spirit Urn is here!” |
| 124 | “Going to the <name> Buff” |
| 127-130 | “Need help on York” / “Broadway” / “Greenwich” / “Purple” |
| 131-134 | “Rift opening on York” / “Broadway” / “Greenwich” / “Purple” |
| 135-138 | “Rift on York” / “Broadway” / “Greenwich” / “Purple” |
| 140 | “Someone buy <item>” |
| 141 | “Don’t buy <item>” |
| 142 | “I’m buying <item>” |
| 143 | “I have <item>” |
| 144 | “<item> is a good pick” |
| 145-148 | “York needs help” / “Greenwich” / “Broadway” / “Purple” |
| 149 | “This Lane Needs Help!” |
| 150 | “<hero> is dead” |
| 151 | “Shop’s closed” |
| 152 | “Visit the shop” |
| 153 | “Ignore the shop” |
| 155 | “<hero> is almost dead” |
| 156 | “Door’s here” |
| 157 | “<hero> is almost back” |
| 160 | “Visit The Broker” (shows as “Going to The Broker”) |
| 161 | “Ignore the Broker” |
| 162-165 | “York Guardian needs help” / “Greenwich” / “Broadway” / “Purple” |
| 166 | “Our Guardian Needs Help” |
| 170 | “Soul bag here” |
| 173 | “Someone was here” |
Knowing that items like ID 140 or 155 exist as context triggers is useful when you’re hunting for pickups or match objectives. If you’re trying to coordinate farm routes with those pings, cross-referencing a crates locations breakdown can help you decide where to position before the callout goes out.
A Note on Where This Data Comes From
I pulled these IDs from scripts/ping_wheel_messages.vdata (specifically the m_unPingWheelOptionID field) using SteamDB’s GameTracking-Deadlock repo on GitHub. Not every line has been tested in-game, and some of them have no voice sounds attached, so don’t be surprised if you assign one and get silence. The Crash IDs warning above still stands, and I’d re-check your slot assignments after any major patch, since new phrases get added and old ones shift.
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Conclusion
That covers the full phrase ID list as of the City Never Sleeps update. Once you’ve got your wheel dialed in, it stops being a novelty and starts being one of the quiet ways you win games, because clear callouts cover for a lot of gaps in communication. Pick the IDs that match how you actually play, save them once, and you’re set.