This guide is designed to assist Path of Exile 2 players in streamlining their in-game item filtering process. By utilizing a simplified code filter created by Roxali Xsavier, players can efficiently manage and identify valuable items, gems, currency, and more.
How to do the filter
2 – Then create a “Notepad” and put the name you want for the filter
3 – Copy the code to the Notepad and save it. Then you can select it in the game and it will start working. You can change it as you wish or disable it whenever you want. Have fun.
P1 – First half of the code
######
#Gems#
######
Show
BaseType “Uncut Spirit Gem”
SetTextColor 240 20 20
SetBorderColor 240 20 20
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
Show
ItemLevel == 3
BaseType “Uncut Support Gem”
SetTextColor 240 20 20
SetBorderColor 240 20 20
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
Show
ItemLevel <= 2
BaseType “Uncut Support Gem”
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35
Show
ItemLevel >= 18
BaseType “Uncut Skill Gem”
SetTextColor 240 20 20
SetBorderColor 240 20 20
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40
Show
ItemLevel <= 17
ItemLevel > 10
BaseType “Uncut Skill Gem”
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 35
Show
ItemLevel <= 10
ItemLevel > 5
BaseType “Uncut Skill Gem”
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35
Show
ItemLevel <= 5
BaseType “Uncut Skill Gem”
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 30
######
#Gold#
######
#Show
#Class == “Currency”
Show
AreaLevel >= 70
StackSize >= 500
BaseType == “Gold”
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
PlayEffect Orange Temp
Show
AreaLevel < 70
StackSize >= 100
BaseType == “Gold”
SetTextColor 0 0 0 255
SetBorderColor 255 207 92 255
SetBackgroundColor 255 220 135 255
PlayEffect Orange Temp
Show
BaseType == “Gold”
SetTextColor 180 180 180
SetBorderColor 0 0 0 255
SetBackgroundColor 0 0 0 180
##########
#Currency#
##########
Show
Class == “Currency”
BaseType == “Scroll of Wisdom”
SetFontSize 24
SetBorderColor 100 50 30 255
SetBackgroundColor 20 20 0 255
Show
BaseType == “Orb of Transmutation” “Orb of Augmentation” “Transmutation Shard”
SetFontSize 28
SetTextColor 220 190 132
Show
BaseType == “Arcanist’s Etcher” “Armourer’s Scrap” “Blacksmith’s Whetstone”
SetTextColor 220 190 132
MinimapIcon 2 Grey Circle
SetFontSize 35
Show
BaseType == “Chaos Orb” “Regal Orb” “Orb of Alchemy” “Vaal Orb” “Artificer’s Orb” “Regal Shard” “Artificer’s Shard”
SetTextColor 220 190 132
SetBorderColor 220 190 132
SetBackgroundColor 76 51 12
PlayAlertSound 4 150
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 35
Show
BaseType == “Chance Shard” “Lesser Jeweller’s Orb” “Glassblower’s Bauble” “Gemcutter’s Prism” “Exalted Orb” “Exotic Coinage”
SetTextColor 255 207 92
SetBorderColor 255 207 92
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Yellow
MinimapIcon 1 Yellow Circle
SetFontSize 45
Show
BaseType == “Orb of Chance” “Greater Jeweller’s Orb” “Orb of Annulment” “Exotic Coinage”
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 Yellow Circle
SetFontSize 45
Show
BaseType == “Mirror of Kalandra” “Divine Orb” “Perfect Jeweller’s Orb”
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star
SetFontSize 45
#Show
#BaseType == “Chaos Orb”
##########
#Delirium#
##########
Show
Class “Currency”
BaseType “Distilled ”
#BaseType == “Distilled Ire” “Distilled Isolation” “Distilled Paranoia” “Distilled Suffering” “Distilled Guilt” “Distilled Greed” “Distilled Fear” “Distilled Despair” “Distilled Disgust” “Distilled Envy”
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 Yellow Circle
SetFontSize 45
Show
Class “Currency”
BaseType “Simulacrum Splinter”
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 100
PlayEffect White Temp
MinimapIcon 1 White Kite
SetFontSize 35
Show
BaseType “Simulacrum”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
########
#Breach#
########
Show
Class “Currency”
BaseType “Breach Splinter”
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 100
PlayEffect White Temp
MinimapIcon 1 White Kite
SetFontSize 35
Show
BaseType “Breachstone”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
Show
Rarity <= Magic
BaseType == “Breach Ring”
SetTextColor 0 240 190
SetFontSize 35
MinimapIcon 2 Cyan Diamond
PlayEffect Cyan Temp
############
#Expedition#
############
Show
Class “Currency”
BaseType ” Artifact”
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 100
PlayEffect White Temp
MinimapIcon 1 White Kite
SetFontSize 35
Show
BaseType ” Tablet” “Expedition Logbook”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
############
#Others#
############
Show
BaseType “Cowardly Fate” “Deadly Fate” “Victorious Fate” “Test of”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45
Show
Class “Pinnacle Keys”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 Yellow Square
SetFontSize 40
# Unknown currency
Show
Class “Currency”
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Pink
MinimapIcon 1 White Circle
P2 – Second half of the code
#Socketable#
############
Show
Class == “Socketable”
BaseType ” Rune”
SetTextColor 0 240 190
PlayAlertSound 14 150
PlayEffect Cyan Temp
Show
Class == “Socketable”
BaseType “Soul Core”
SetTextColor 0 240 190
PlayAlertSound 14 150
PlayEffect Cyan Temp
SetFontSize 45
#######
#Trial#
#######
Show
BaseType “Gold Key” “Silver Key” “Bronze Key”
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40
Show
Class “Relic”
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 1 Cyan Diamond
PlayAlertSound 2 300
PlayEffect Cyan
Show
ItemLevel >= 50
BaseType “Barya”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Grey
MinimapIcon 1 Grey Square
SetFontSize 40
Show
ItemLevel < 50
BaseType “Barya”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 50
PlayEffect Grey
MinimapIcon 1 Grey Square
SetFontSize 30
Show
ItemLevel >= 50
BaseType “Ultimatum”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Grey
MinimapIcon 1 Grey Square
SetFontSize 40
Show
ItemLevel < 50
BaseType “Ultimatum”
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Grey
MinimapIcon 1 Grey Square
SetFontSize 30
###########
#Waystones#
###########
Show
WaystoneTier = “14” “15”
#AreaLevel > 77
BaseType “Waystone”
#Rarity <= Rare
SetTextColor 240 20 20
SetBorderColor 240 20 20
PlayAlertSound 4 300
SetFontSize 40
Show
WaystoneTier < 10
AreaLevel > 77
BaseType “Waystone”
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
SetFontSize 35
Show
WaystoneTier < 5
AreaLevel > 74
BaseType “Waystone”
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
SetFontSize 35
Show
BaseType “Waystone”
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square
SetFontSize 40
#######
#Itens#
#######
#————————–
# Unique
#————————–
Show
Rarity Unique
SetTextColor 175 96 37 255
SetBorderColor 175 96 37 255
SetBackgroundColor 53 13 13 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 1 Brown Star
SetFontSize 40
#————————–
# Charm
#————————–
Show
BaseType ” Charm”
SetTextColor 143 218 230 255
SetBorderColor 255 255 255 255
SetBackgroundColor 145 139 163 220
PlayEffect Cyan Temp
#————————–
# Jewel
#————————–
Show
Class “Jewel”
Rarity <= Rare
SetTextColor 230 143 158 255
SetBorderColor 255 255 255 255
SetBackgroundColor 145 139 163 220
PlayAlertSound 14 150
PlayEffect Cyan Temp
#————————–
# Accessory
#————————–
Show
Class “Rings” “Amulets” “Belts”
Rarity Rare
SetTextColor 233 206 75
SetBorderColor 233 206 75
PlayEffect Yellow
MinimapIcon 1 Yellow Diamond
SetFontSize 40
Show
Class “Rings” “Amulets” “Belts”
Rarity Magic
PlayEffect Yellow
SetFontSize 40
Show
Rarity Normal
Class “Rings” “Amulets” “Belts”
PlayEffect Yellow
SetFontSize 40
#————————–
# Savagable
#————————–
Show
Sockets > 0
Rarity Normal
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 220
SetFontSize 35
Show
Sockets > 0
Rarity Magic
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 220
SetFontSize 35
Show
Quality > 1
Rarity Normal
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 220
SetFontSize 35
Show
Quality > 1
Rarity Magic
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 220
SetFontSize 35