If you are stuck hunting down the last few hidden objects in Artifact Seekers 1, this is the full list I put together for all ten episodes. Every scene in the game hides three different sets of collectibles, and the game never tells you which is which, so I have broken each episode down by the exact object type so you can check off what you are missing instead of re-clicking every pixel of a background.

The reason I wrote this up is that the “changing objects” category gave me the most trouble by far. Those tiny decorations blend into the scenery so well that I wasted a lot of time hovering over empty spots, and there is no in-game hint system to bail you out. Below you will find every location broken down episode by episode.
How the Object Types Work
Each episode scatters a handful of hidden object categories, and they behave differently depending on which one you are chasing. The “changing objects” are the interactive decorations that shift between visits, so if one looks off, click it. The named object sets (like the cow, the snake, or the saber) each hide in a fixed list of spots per scene, and the secret room is a bonus sequence you unlock once you have solved the smaller puzzles scattered around the map.
One thing worth knowing before you start: a few objects only appear after you complete a prior step, such as a wall or curtain that has to be removed first. I have noted those inline where the source calls them out.
Episode 1: Tropical Island
The opening episode has six named object sets plus the secret room. The cow hides surprisingly well for such a large animal, and I kept walking past the flower on the carpet stain spot.
- Changing objects: Beach — shell above the treasure chest; Fisherman’s hut — palm above the fishing boat; Jungle — pistil flower on the right; Lake — bow above the pavilion entrance; Village — next to the house entrance (drum/barrel); Trading shop — flowers on the left; House — stain on the carpet; Pavilion — window grille on the left; Bridge — fruit in the bowl; In front of the temple — ornament under the lion statue; Cave — vine top left; Temple — lamp on the right.
- Cow: Beach — in the wreck next to the skeleton; Jungle — right of the stone well; Lake — on the shore in the village; Village — flowers on the well; Trading shop — can in the cupboard above the workbench; Temple — in the sacrificial basin.
- Dancer: Fisherman’s hut — drawing in the boat; House — on the kitchen cabinet; Pavilion — ceiling trim top right; Bridge — bush on the left; In front of the temple — cornice piece in the middle; Cave — fresco (after cleaning).
- Dolphin: Fisherman’s hut — in the roof ridge; Lake — left in the stones; House — right in the decorative trim; Pavilion — in the red lantern; Temple — up in the column behind the purple curtain.
- Flute (Pungi): Fisherman’s hut — above the hammock; Jungle — in the tree left of the path; House — next to the bed; Bridge — in the tree in the middle; In front of the temple — in the tree right of the entrance.
- Worm: Trading shop — haystack right of the chicken coop; Beach — in the well, click the marked stones in ascending order; Bridge — left of the wooden figure under the leaves; In front of the temple — moss right above the crate; Cave — in the water puddle on the left.
The Worm on the beach is the one that trips people up, since it is not a simple spot-the-object — you have to click the marked stones in ascending order inside the well before it shows. I nearly missed the cave worm because it sits in a puddle that reads as pure background.
Episode 1 Secret Room
This one is a longer chain than most, so I will lay the steps out in order. Skipping a step here just wastes time, because each action feeds the next.
- Cave: take the bowls.
- Village: fill the bowls with colors.
- Add oil.
- Stir with the brush.
- Sift the figures out of the flour.
- Cave: place the colors and figures on the shelf.
- Paint the figures.
- Take the handle on the left and insert it into the bracket to the left of the star safe.
- Operate the lever.
- From the table, take the candle on the left, the key, and the cloth scrap top right.
- Enlarge the picnic blanket and open the cage with the key = round key.
- Take the tire, cover it with the cloth, and fasten it with the wax.
- Take the meat on the left and feed it to the crab = triangle key.
- Sift the mosaic pieces out of the sand with the sieve.
- Insert the mosaic pieces above the candles = square key.
- Open the star safe with the three keys.
Episode 2: Wild West
The map is bigger here and the objects are spread across more buildings, so expect some back-and-forth.
- Changing objects: Main street — window on the jail; Saloon — candle by the fireplace; Post office — gravestone on the right; Farm — barrel by the house; Riverbank — beaver; Steam locomotive — bush by the last wagon; Indian camp — on the left wigwam; Wigwam — plant on the cord on the left; Cave — stone left of center; Farmer’s house — tree in the window; Police station — hat on the stand; Place of power — decoration on the tent.
- Wanted poster: Main street — on the notice board; Saloon — in the restored picture; Farm — on the crate on the left; Police station — in the newspaper; Post station — in the crate on the left; Place of power — column behind the tent.
- Snake: Riverbank — on the stone column; Locomotive — crate below the train; Cave — on the right wall; Farmer’s house — glass on the shelf on the left; Indian camp — shaman’s amulet; Wigwam — jug next to the totem.
- Cup: Saloon — counter on the right; Post office — under the veranda; Farm — in the wooden tub; Wigwam — on the box on the left; Police station — on the table.
- Coins: Main street — in the grass next to the windmill drive; Farm — under the scarecrow’s hat; Farmer’s house — sofa cover; Steam locomotive — under the brown stone by the crate (close-up); Police station — behind the purple roller blind.
- Feathers: Place of power — bowl in the tent; Place of power — under stones next to the mini-game; Riverbank — next to the treasure chest; Riverbank — on the boat’s edge; Cave — behind the symbol next to the crystal mount (top left).
- Totem: Indian camp — in the saddlebag; Post office — in the suitcase; Steam locomotive — in the boiler; Post office — in the crate on the left; Farmer’s house — in the horseshoe cabinet; Riverbank — in the treasure chest; Place of power — in the raven crate; Cave — in the secret compartment.
Episode 2 Secret Room
- Saloon: eagle picture next to the cash register.
- Post station: eagle picture in the covered wagon.
- Wigwam: eagle picture next to the box.
- Police station: eagle picture in the drawer.
- Steam locomotive: click all 4 eagle pictures.
- Flip the picture and remove the ornament.
- Use the ornament on the red suitcase.
- Take the container, matches, and key from the suitcase.
- Take the cord from the sack and the saltpeter from the sack.
- Open the door to the vault room with the key and take the umbrella.
- Dip the cord into the kerosene of the lantern.
- Open the floorboards with the umbrella and dip the cord into the honey.
- Place the container on the sideboard.
- Click the sugar spoon, then add the saltpeter.
- Insert the fuse into the mixture.
- Place the bomb on the vault and detonate.
Episode 3: Viking Village
Thirteen changing objects make this an awkward one to fully clear, and a couple of them only sit in view at specific angles.
- Changing objects: Gate — roof ornament on the right; Pier — fence post on the left; Jarl’s house — shield on the right; Forge — wheel on the wall on the right; Village — barrel in front of the 2nd house on the left; Tavern — up on the right column; Forest — decoration on the tent; Broken longship — iceberg between ship and house; Slaughterhouse — skull between the hooks; Witch’s hut — jug/vase on the right; Cartographer’s house — map on the right table; Reservation — decoration on the left arch; Sacred tree — above the tapestry.
- Goat: Jarl’s house — shoes on the left; Forge — right of the forge fire; Tavern — on the left table; Forest — by the jug on the right; Broken longship — in the stone pile at the bow; Cartographer’s house — shelf on the left; Sacred tree — next to the fire bowl.
- Dragon head: Gate — on the shield on the left; Village — on the house on the right; Pier — shield at the forge; Witch’s house — in the bowl behind the curtain; Slaughterhouse — cloth by the window; Reservation — next to the door.
- Lighthouse: Gate — cart close-up under the brown stone; Jarl’s house — in the drum on the right; Tavern — on the right table; Slaughterhouse — on the left shelf; Witch’s house — behind the curtain.
- Powder: Forest — in the knot hole above the tent; Broken longship — under the dragon head scale; Slaughterhouse — on the line; Cartographer’s house — in the cabinet with the puzzle door; Sacred tree — in the roots.
- Token: Pier — in the right post; Forge — in the base of the anvil; Village — under the honey tubs; Slaughterhouse — next to the mini-game; Reservation — on the axe.
Episode 3 Secret Room
- Forge: press the stone on the forge’s draft.
- Jarl’s house: twist the stag antlers.
- Pier: twist the signpost.
- Sacred tree: press the stone in the wall.
- Sacred tree: operate the lever.
- Complete the boat ride.
Episode 4: Doll Factory
This episode leans hard on the creepy atmosphere, and a few objects are tucked behind curtains and paintings that you have to move first.
- Changing objects: Front entrance — window on the 1st floor; Reception — railing post top left; Kitchen — ladle on the right; Office — moon in the painting behind the curtain; Backyard — leaf below the sundial; Berth — tree next to Dor in the center of the picture; Production workshop — hook on the right; Warehouse — label on the crate on the left; Cemetery — gravestone by the raven; Greenhouse — flower on the left; Library — letter on the shelf on the right; Crypt — arm/leg next to the right fire bowl.
- Glasses: Front entrance — statue on the right; Office — left on the desk; Backyard — on the painting; Warehouse — on the painting; Greenhouse — left on the lab table; Library — on the desk.
- Clock: Kitchen — right next to the pot; Berth — at the fisherman; Production workshop — next to the locker on the left; Cemetery — on the arm on the right; Reception — in the puzzle cabinet; Crypt — on the left statue.
- Mask: Reception — on the stairs on the right; Office — in the left shelf column; Berth — under the board on the right; Warehouse — between the doll parts on the left; Cemetery — at the joker grave.
- Record: Front entrance — next to the phone booth; Kitchen — under the fridge; Greenhouse — under the pot behind the boiler; Crypt — on the table on the left; Library — in the floor on the left.
- Numbers: Kitchen — pressure gauge on the fridge; Backyard — on the painting; Production workshop — on the machine; Reception — book spines in the puzzle cabinet; Cemetery — at the crypt.
Episode 4 Secret Room
This one is short but easy to misread, because the color order comes from a completely different screen.
- Color the Roman numerals in every painting according to the sundial in the backyard.
- Enter the room under the sundial and cross the bridge.
Episode 5: Ancient Coast
The mythological setting scatters objects across realms, and a couple of them hide behind bars or grates that need a tool to open.
- Changing objects: Street — tower in the background; Forge — ornament next to the female statue; Pier — anchor next to the scaffolding; Island — pattern on the bridge; Persephone’s garden — flower on the right; Temple gate — starfish bottom center; Styx — bone left next to the “star box”; Devil’s fork — stone pile on the path on the left; House of the Furies — right column on top; Gate to Hades’ castle — pool right in the back; Hades’ throne room — flames in the wall painting; Soul vault — statue in the middle.
- Lightning: Street — in the bush by the house; Island — on the ledge next to the harp; Devil’s fork — right under the skeleton; Gate to Hades’ castle — right on the ledge; Hades’ throne room — right of the stairs; Styx — under the grate (open with the spear).
- Trident: Forge — in the drive pit; Pier — left on the column; Persephone’s garden — on the wall on the left; Temple gate — in the well on the left; House of the Furies — on the cooking frame; Soul vault — behind the treasure chest.
- Horseshoe: Street — above the door; Forge — on the anvil; Pier — in the clay pot in the middle; Island — in the wall in front of the bridge; Persephone’s garden — room under the amphitheater.
- Coin: Pier — under the stone next to the shell basket; Persephone’s garden — next to the door in the wall; Temple gate — in the nest on the column; Devil’s fork — in the skeleton’s mouth; Hades’ throne room — in front of the stone table.
- Hourglass: Styx — in the boat’s bow; House of the Furies — in the right box below; House of the Furies — between the jugs; Gate to Hades’ castle — at the statue on the left; Soul vault — on the stairs on the left.
Episode 5 Secret Room
- Soul vault: plate behind the bell.
- Island: eye of the Minotaur head.
- Devil’s fork: in the lava on the left.
- House of the Furies: knock over the amphora.
- Forge: in the basket with grapes.
- Soul vault: create the pattern on the columns.
- Enter the secret room and solve the puzzles.
Episode 6: Festive City
Seven object types here, and the secret room is a long, satisfying chain — easily the most involved one up to this point.
- Changing objects: Main street — birdhouse on the left; Marketplace — flowers next to the door on the left; Bridge — middle lantern on the stairs; Waterfall — tree under the left heron head; Library — book left at the front; Scientist’s house — hourglass next to the bed canopy; Kitchen — brown jug at the window; Temple courtyard — stones next to the left bush; Bell tower — bell at the foot of the left pillar; Lakeshore — chimney on the hut; House on the island — fruit on the pane on the right; Temple — pattern on the left pillar; Monkey pavilion — fruit at the foot of the left pillar.
- Chinese coin: Main street — eye on the right dragon figure; Marketplace — on the food table top left; Library — under the green cloth; Kitchen — right table in close-up; Bell tower — by the clay jug next to the wine barrel; House on the island — on the tree trunk on the left; Temple — on the table in the middle; Monkey pavilion — top right on the cord.
- Jade figures: Bridge — under the ginger bush; Scientist’s house — on the shelf behind the scientist; Temple courtyard — left behind the fountain; Lakeshore — under the mini-game; Waterfall — in the secret hiding place on the right.
- Fire symbol: Main street — paving behind the right dragon figure; Bell tower — in the stairs to the organ; Lakeshore — in the jetty to the hut; Temple — in the left bell; Waterfall — in the secret hiding place in the pot on the left.
- House: Marketplace — in the pot next to the wash tub; Bridge — in the decorated step; Kitchen — in the window on the left; House on the island — stone at the front of the monkey puzzle; Monkey pavilion — in the monkey head on the left (operate the lever behind the screen first).
- Symbol: Library — on the wall on the left; Scientist’s house — between the books on the right; Temple courtyard — in the fence behind the fountain; House on the island — next to the left tree (close-up); Monkey pavilion — click the flags in the order of the strokes (1-5).
Episode 6 Secret Room
- Lakeshore, wolfberry bush: place next to each symbol the number of stones matching the corners of the medallions.
- Enter the hut and collect the ladder (left under the debris), then use it to get the wrench.
- Take the glove from the hole and remove the vines; take the plane.
- Use the wrench to disassemble the plane.
- Use the plane iron to remove the rust under the clock face.
- Use the hammer to connect the two pincer parts and open the cage with it.
- Take the disc half and the glasses.
- Push the curtain aside, put the glasses on the monkey, and take the hand.
- Mount the hand on the clock face and set the indicated digits; take the disc half.
- Insert both disc halves into the crate, and after a round of Memory you receive a crowbar.
- Use it to remove the grid over the star.
Episode 7: Celtic Lands
Plenty of objects sit behind vegetation or inside structures that only open after a puzzle, so expect a bit of back-and-forth here.
- Changing objects: Place of power — signpost; Riverbank — stone bottom left; Druid’s house — glove on the fireplace; Flower meadow — bee/butterfly on the right; Rocky shore — lighthouse; Castle ruin — window in the castle wall; Village — bucket right at the front; Pub — flag on the back wall; Shoemaker’s workshop — brush on the shelf; Fairy house — window grille; Cellar — middle barrel; Goblin hill — tree in the background.
- Horseshoe: Place of power — at the sheep gate; Flower meadow — in the grass by the wall; Castle ruin — imprint on the ground; Pub — balloon on the right; Fairy house — above the door; Rocky coast — top left in the mill.
- Beer mug: Riverbank — sign at the druid’s house; Druid’s house — book cover; Shoemaker’s workshop — on the box top left; Toilet — on the right door inside; Cellar (lit) — on the shelf on the right; Goblin hill — in the house on the table.
- Staff: Druid’s house — on the lamp; Rocky coast — on the goblin post; Riverbank — close-up of the crate; Castle ruin — stone behind the portcullis; Pub (after arranging the hats) — next to the cellar door.
- Heart: Rocky coast — next to the rose; Shoemaker’s workshop — below the horseshoe picture; Fairy house — top center behind the ivy; Cellar (lit) — under the burner; Goblin hill — behind the window.
- Helmet: Castle ruin — behind the ivy at the tower door; Village — in the wall at the front; Pub — in the music box on the left; Riverbank — in the cave at the back; Goblin hill — at the garden fence.
Episode 7 Secret Room
- Goblin hill: open the front door.
- Operate the lever behind the curtain.
- Enter the hole in the ground next to the house.
- Start the game and beat the goblins.
Episode 8: Polar Station
The frozen setting is dense, and the token here relies on holding a button rather than a single click, so keep that in mind.
- Changing objects: Polar station — antenna on the left; Hangar — sign at the gate; Station office — armrest on the office chair; Shaft entrance — barrel/crate on the left; Bunker hall — cowbell on the cot on the right; Infirmary — above the screen; Security room — armrest of the chair on the left; Living quarters — glove next to the fan; Mess hall — pan next to the oven; Boiler room — valve next to the left door; Rocket shaft — heart/star on the right; Test subject chamber — cage door on the right.
- Syringe: Polar station — barrel label (close-up); Station office — on the lab table; Infirmary — above the lab table; Shaft entrance — on the plateau on the left; Mess hall — note on the fridge; Rocket shaft — first aid kit in the cabin.
- Medal: Hangar — above the workbench; Bunker hall — left on the floor; Security room — on the jacket; Living quarters — above the bed (close-up); Boiler room — right on the pump; Test subject chamber — on the flag on the right.
- Ship: Polar station — hole next to the hangar door; Hangar — bucket under the workbench; Infirmary — on the safe; Shaft entrance — on the plateau in the snow; Mess hall — under the tile right of center.
- Medicine bottle: Station office — on the table on the right; Infirmary — on the lab table; Living quarters — in the locker; Mess hall — on the shelf; Boiler room — transition after lowering the water.
- Token: Bunker hall — behind the door sign on the left; Security room — on the breakfast table; Living quarters — on the backpack (close-up); Rocket shaft — box at the control panel in the cabin; Test subject chamber — hold the button on the cabin.
Episode 8 Secret Room
- Count the respective letters in the bunker rooms.
- Set the levers in the rocket shaft cabin.
- Enter the secret room and find the items.
- Use the items: eagle>drawer, key>clock, hand>compass; gasoline>lighter, lighter>wax seal, razor>picture, compass+ruler>map on the table, code roll>Enigma, codeword>Enigma, Enigma code>safe, token>slot machine.
Episode 9: Circus Arena
- Changing objects: Crossroads — flag/speaker above the fortune teller’s wagon; Fortune teller’s wagon — bottle on the left shelf; Training area — tiger head on the poster; Circus tent — bucket on the gallery on the right; Changing room — glass top right; Shooting gallery — book on the left table; Acrobat area — rune on the scaffolding; Rides — fence right of the gate; Snack bar — bouquet right of the bar; Outside the circus — parasol behind the fountain; Forest stream — flower on the headland; Magician’s trailer — jug on the shelf at the back center.
- Gymnastics clubs: Crossroads — at the ticket wagon; Fortune teller’s wagon — bottom left; Circus tent — spotlight group on the left; Changing room — in the fabric rolls on the right; Shooting gallery — in the junk on the right; Acrobat area — at the cannon.
- Balloon: Training area — in the bear tent; Ride — top right; Snack bar — at the poster on the right; Outside the circus — in the tree on the right; Magician’s trailer — on the suit; Forest stream — at the ball game.
- Donuts: Crossroads — in the lamp at the fortune teller’s wagon; Fortune teller’s wagon — chain on the right; Training area — on the bird cage; Circus tent — next to the camera in the sand (close-up); Snack bar — in the display case.
- Ball: Crossroads — blue awning at the ticket wagon; Training area — bear tent bottom left; Shooting gallery — right in the red stool; Acrobat area — around Guilio’s neck; Magician’s trailer — on the cord.
- Airship: Changing room — desk drawer on the right; Shooting gallery — in the driver’s seat cover; Rides — in the sandbox; Outside the circus — under a stone in the fountain rim; Forest stream — on a stone in the foreground.
Episode 9 Secret Room
- Go to the wine vine gate in the training area.
- Follow the clues on the cards.
- Press the button on each object.
- Walk through the gate and find the items.
- Shatter the bottle > glass shard.
- Use the glass shard to cut open the bench in the wagon > screwdriver.
- Use the screwdriver to open the compartment on the wagon > jack, oil.
- Use the oil to grease the fountain > water.
- Use the water to put out the fire > key.
- Use the jack to lift the wagon > access to the box.
- Use the key to open the box > pattern, joystick.
- Complete the puzzle on the table > pattern.
- Insert 2x pattern into the bench > power cable.
- Use the power cable to connect the slot machine.
- Insert the joystick and play.
Episode 10: Pirate Bay
The final episode has the largest map of the ten, and the secret room requires you to sweep every location for silver coins. Give yourself time for this one.
- Changing objects: Pier — rope loop on the boat; Jungle — bone bottom right; Beach — tracks in the sand; Pirate settlement — pitchfork under the treasure chest; Tavern — strut at Cordelia’s table; Pawnshop — box on the shelf on the right; Mermaid island — stone in front of the boat’s bow; Smuggler’s cave — flute left of center; Mountain summit — island on the horizon; Sunken galleon — ruins in the background; Lower deck — symbol on the ceiling beam; Secret grotto — comb left below the altar.
- Rum bottles: Beach — on the flag; Tavern — right behind the bar pirate; Pawnshop — on the shelf on the right; Mermaid island — right next to the tree trunk; Lower deck — next to the cannon on the left; Secret grotto — at the foot of the stairs.
- Saber: Pier — on the flag above the settlement gate; Jungle — under the vine next to the parrot; Pirate settlement — next to the tavern door; Pawnshop — on the flag; Mountain summit — leaning against the mast; Sunken galleon — right next to the broken figurehead.
- Parrots: Beach — under the palm bark on the left; Pirate settlement — under the brown stone; Pawnshop — in the wicker bottle top left; Sunken galleon — in the stone pile in the ruins; Lower deck — under the boards on the left.
- Bars (gold): Pier — in the roof of the settlement entrance; Jungle — center behind the blue flower; Pirate settlement — in the bush behind the saber collection; Smuggler’s cave — in the crate on the right; Sunken galleon — behind the closed cannon hatch.
- Black spot: Pier — in the bush behind the crates on the left; Tavern — on Cordelia’s neck; Pawnshop — on the cabinet on the left; Mountain summit — at the cactus; Secret grotto — in the cell.
Episode 10 Secret Room
- In the smuggler’s cave, set the number of items in the game on the puzzle barrel on the left, matching what is shown on the rock door in the background.
- Enter the room and speak with the skeleton.
- Collect the silver coins in the close-up views at every location.
- Pier: crates on the left and boat.
- Settlement: in the cage and right of the barrel.
- Tavern: left table and fire bowl.
- Pawnshop: next to the “anchor crate” and model display case.
- Jungle: next to the parrot game and watering hole.
- Secret grotto: cell and bomb container.
- Beach: in the sand and in the shipwreck.
- Mountain summit: 2x graveyard.
- Island: shell basket and turtle crate.
- Sunken galleon: coral and figurehead.
- Lower deck: cargo hold and cabin.
- Smuggler’s grotto: center crate and barrel next to the door.
- Bring the coins to the skeleton and take the star from the chest.
Conclusion
Ten episodes is a lot of ground to cover, and the changing objects are the ones that will keep you busy the longest since they never announce themselves. Work scene by scene, lean on the close-up views for anything that hides behind debris, and the secret rooms will open up far faster.