EMUUROM: Yellow Ending Guide

This guide will show you how to reach the yellow ending. It contains heavy spoilers about many aspects of the game in terms of progression and mechanics, so proceed only if you already obtained the red and green endings, although these are not strictly necessary to get the yellow ending. If you don’t know what the red or green endings are, you should stop reading here and come back to this guide once you do.

 

Prerequisites

In order to achieve the yellow ending, you need to accomplish the following tasks:

1.Scan all the stone tablets (except the one in 8-8) to fully unlock 5-1 (pumpul shrine)

2.Unlock the yellow turtle (kilippari) in 4-8 to reach 8-8

3.Scan all the mushrooms (hattu) in order to access the snowy part of 1-2 from the mushroom gathering in 2-2

4.Scan all the mysterious flowers (muavilukko)

It is outside the scope of this guide to show you how to get these prerequisites, so you will be assumed to have done them.

Setup

Before you start the ending sequence, there one bit of setup you must do. Go to 2-6 and stand on the beige turtle to call the grey one.
Then, ride the grey turtle down to 3-6 and place it in the position shown in the image, emphasized with a red arrow. To stop the turtle from going down even further during its descent in the waterfall, you have to jump off it before it touches the ground.

Starting the ending sequence

Start by riding the turtle from 4-8 to 8-8, save your game in case you mess up, then jump to the mysterious flower so that you touch its petals. If you did this correctly, the flower will turn yellow.

If you can’t reach the flower, use your scanner while on the ground and jump out of it, which gives Maire slightly more height than a normal jump. This will be called a scanjump further in the guide.

This is all you have to do to activate the sequence, do not jump down to the stone tablet in 8-8 or scan the constellations.

Your goal now is to touch all other 26 mysterious flowers to turn them yellow. If you enter any screen which does not contain a mysterious flower, a yellow outline will close in on Maire, and kick you out of the ending sequence if it fully closes on her. Therefore, you should follow a specific path. Lucky for you, this is exactly what this guide is for.

The yellow path

The flowers are numbered in the image below and referred to by their numbers for the purpose of following this guide. The path is mostly yellow, except for some more complex rooms. It is recommended that you save this image so you can zoom in easier and follow along.


From 1, stand on the right side of the turtle and ride it up to 2, which you will touch on your way up, then 3.

From 3, stand on the left side of the turtle and ride it up to 4, then follow the path to 5 and 6. From 6, scan the worm, stand on top of it, then continuously scanjump up to the protruding log near the ceiling. This mechanic allows you to infinitely jump as long as you haven’t reached the apex of your jump when you initiate another scanjump.

To reach 7, ride the bird to the logs. After touching the flower, go back down following the orange path, riding the bird to the right. You can scan the bird to activate it from afar. Ride the turtle you previously placed here down the waterfall to reach 8 (see the Setup part of this guide if you don’t have a turtle placed there).

From 8, go back up the waterfall with the turtle, touch 9, then get ready for the trickiest part of this sequence.

To reach 10, you have to clip through the wall in 1-6 as indicated by the yellow arrow on the image. To achieve this,stand on the very last pixel on the left side of the turtle in 2-6 before riding it up the waterfall. Once inside the wall, jump while holding left. It may help to hold your scanner while the turtle is moving. This will probably require many tries and a lot of patience. If I can do it, so can you. Don’t give up!

From 10, go up to 11, scanning the brown bird to make the cloud rain on the bouncy flower. You can usethe same infinite jump mechanic used with the worm earlier. It works with bouncy flowers too.

From 11, follow the path to 15, touching flowers along the way. From 15, you can reach the mushroom gathering room by going through the second block from the right of the screen in 1-2. Assuming you have scanned all the mushrooms, a block will disappear, letting you go up to 16. From there, follow the mostly straightforward path to 24, touching flowers along the way.

From 24, step on the mama turtle, then ride the little turtle down to 25 and 26. From there, jump down and scan the clouds in order to jump on them and reach 27. If you’ve done everything correctly, you will notice a block on the left side of the screen disappear, allowing you access to 8-1, where another block has disappeared, letting you reach 8-8.

In 8-8, scan the yellow constellation, then scan the tablet. Do not scan other constellations. A dragonflywill appear. Jump on it, and enjoy the ending.

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