IRON NEST: Heavy Turret Simulator – Gold Medal Requirements for All Missions (WIP)

High Command has defined different requirements to get Gold Medals, though the exact requirements are kept hidden by High Command.
This guide aims to disseminate that which is not being told to us Operators.

Unfortunately I do not currently have all the information for it but this guide will get updated as I do.

 

Calibration Fire

Only one medal named shots_fired_1to3

  • Shots fired = 1

Fire and Light

This mission also only has one medal, but it’s named shots_fired_4to8

  • Shots fired = 4 or less

Liberation

Ah, the first mission to have 4 medals.

  • ally_kills_0to2 – Ally kills = 0
  • avg_accuracy_50to250 – Average accuracy?
  • kill_streak_3to6 – Consecutive kills = 6 or more
  • req_spent_30to100 – Requisition spent = 30 or less

Counter-Battery

  • three_kill_window_30to90 – 3 kills time window = 30 seconds or less
  • counter_battery_100to260 – Counter-battery time left = 260 seconds or more
  • ? – Requisition spent: = 30 or less
  • enemy_kills_6to10 – Enemies kills = 10

I’ve heard whispers that the High Command commendation observers currently have a typo in their documents that the 3 kill salvo gold medal is awarded up to 45 seconds so grab it while it’s not yet updated!

Iron Road

  • ally_kills_0to2 – Ally kills = 0
  • ? – Consecutive kills = 20 or higher
  • ? – Kills-per-shot ratio = 2 or higher (with at least 10 enemies killed)
  • ? – Recons requisitioned = 0 (also needs kills)

Siege of Cartagena

  • ally_kills_0to2 – Ally kills = 0
  • enemy_kills_6to15 – Enemy kills = 15
  • no_recon_with_kills – Recons requisitioned = 0 (also needs kills)
  • ? – Requisition spent = 50 or less

The Gorge

  • ally_kills_0to2 – Ally kills = 0
  • ? – Consecutive kills = 10 or more
  • enemy_kills_10to30 – Enemy kills = 30
  • kill_shot_ratio_0.8to2_10kills – Kills-per-shot ratio = 2 or higher (with at least 10 enemies killed)

Rock of Gibraltar

  • ally_kills_0to2 – Ally kills = 0
  • ? – Enemy kills = 2
  • ? – Recons requisitioned = 0 (also needs kills)
  • req_spent_10to30 – Requisition spent = 10 or less

Dead Reckoning

  • ally_kills_0to2 – Ally kills = 0
  • ? – Consecutive kills = 6 or mote
  • ? – Enemy kills = 15
  • ? – Requisition spent = 30 or less

Fire on Call

  • ally_kills_0to2 – Ally kills = 0
  • ? – Enemy kills = 30
  • kill_shot_ratio_0.8to2_10kills – Kills-per-shot ratio = 2 or higher (with at least 10 enemies killed)
  • ? – Recons requisitioned = 0 (also needs kills)

High Tide

  • kill_streak_3to6 – Consecutive kills = 6 or more
  • three_kill_window_30to90 – Time between kills for 3 kills = 30 seconds or less
  • avg_accuracy_50to250 – Average accuracy?
  • kill_streak_3to6 – Consecutive kills = 6 or more

Yes, Operator, this mission currently appears to have two kill streak medals. I assume High Command will wisen up to their mistake at some point but until they do that means there’s one less requirement for us to complete it!

Blind Fire

  • ? – Requisition spent = 50 or less
  • ? – Consecutive kills = 6 or more
  • ? – Enemy kills = 20
  • ? – Recons requisitioned = 0 (also needs kills)

Phantom Battery

  • ? – Recons requisitioned = 0 (also needs kills)
  • ? – Enemy kills = 9
  • ? – Average accuracy?
  • ? – Counter-battery time left = 260 seconds or more

Final Harvest

  • ? – Ally kills = 0
  • ? – Recons requisitioned = 0 (also needs kills)
  • ? – Enemy kills = 30
  • ? – Seconds until first shot = 50 seconds (also needs kills)

White Shells

Skirmish – Challenge – Counter Battery Timer

  • ? – Recons requisitioned = 0 (also needs kills)
  • ? – Seconds until first shot = 50 seconds (also needs kills)
  • ? – Kills-per-shot ratio = 1.5 or higher (with at least 20 enemies killed)
  • ? – Consecutive kills = 20 or more

Skirmish – Chill – Uncontested Front

  • ? – Kills-per-shot ratio = 1.5 (with at least 20 enemies killed)
  • ? – Consecutive kills = 20 or more
  • ? – Requisition spent = 600 or more
  • ? – Kills with a single shell = 5 or more

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