This is my full item breakdown for Permafrost — every category I could pull together, from the food and drink you scarf down to survive the cold, all the melee tools and firearms, medication, clothing, portable structures, resources, keys, and quest items. If you’re the kind of player who likes knowing exactly what a stat block does before you commit inventory space to it, this list is for you.
I put this together because the in-game item properties aren’t always obvious at a glance, and half the value of this game is in the numbers — a dish that restores energy versus one that warms your body can mean the difference between making it back to shelter and not. So treat this as a reference table you can scan fast rather than read start to finish.
Food and Ingredients
These are the items that keep your Nutrition, Energy, Health, and Body warmth topped up. Almost everything in this category stacks in 20s and carries no durability, with a selling multiplier of 0.6 across the board. The prepared dishes are where the interesting trade-offs live — I always keep an eye on the warming dishes when I’m heading into a deep cold stretch, since a few of them push Body warmth up by 50 or 60 on top of solid nutrition.
| Name | Category | Stack | Durability | Sell × | Stat changes |
|---|---|---|---|---|---|
| Pepper | Cooking additive | 20 | Not used | 0.6 | Nutrition +5 |
| Can of Ham | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Can of Pasta | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Can of Tomatoes | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Can of Soup | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Can of Tuna | Food / ingredient | 20 | Not used | 0.6 | Nutrition +75 |
| Granola Bar | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40, Energy +40, Stamina +40 |
| Dish | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +120, Nutrition +150 |
| Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +60, Nutrition +120 |
| Energy Dish | Food / ingredient | 20 | Not used | 0.6 | Energy +50, Nutrition +200 |
| Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +120, Nutrition +60 |
| Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +180, Nutrition +90 |
| Energy & Warming Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +60, Nutrition +180, Body warmth +30 |
| Energy & Warming Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +60, Nutrition +120, Body warmth +60 |
| Energy & Warming Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +120, Nutrition +120, Body warmth +30 |
| Energy & Warming Dish | Food / ingredient | 20 | Not used | 0.6 | Body warmth +30, Energy +60, Nutrition +90 |
| Cooked Beans | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Cooked Tomatoes | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Cooked Fruits | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Wine | Food / ingredient | 20 | Not used | 0.6 | Health +10, AlcoholUnits +10 |
| Beef Jerky | Food / ingredient | 20 | Not used | 0.6 | Nutrition +80 |
| Mushrooms | Food / ingredient | 20 | Not used | 0.6 | Nutrition +30 |
| Frozen Pizza | Food / ingredient | 20 | Not used | 0.6 | Nutrition +20 |
| Frozen Veggies | Food / ingredient | 20 | Not used | 0.6 | Nutrition +20 |
| Frozen Fruit | Food / ingredient | 20 | Not used | 0.6 | Nutrition +20 |
| Canned Beans | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Canned Dog Food | Food / ingredient | 20 | Not used | 0.6 | Nutrition +60 |
| Ice Cream Box | Food / ingredient | 20 | Not used | 0.6 | Nutrition +50, Body warmth -10 |
| Healthy Dish | Food / ingredient | 1 | Not used | 0.6 | Nutrition +150, Health +120 |
| Healthy Dish | Food / ingredient | 20 | Not used | 0.6 | Health +50, Nutrition +200 |
| Health & Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +60, Nutrition +150, Health +60 |
| Health & Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Nutrition +90, Energy +60, Health +120 |
| Health & Energy Dish | Food / ingredient | 1 | Not used | 0.6 | Energy +120, Nutrition +90, Health +60 |
| Health & Energy Dish | Food / ingredient | 20 | Not used | 0.6 | Nutrition +60, Health +60, Energy +60 |
| Health & Warming Dish | Food / ingredient | 20 | Not used | 0.6 | Body warmth +30, Nutrition +180, Health +60 |
| Honey | Food / ingredient | 20 | Not used | 0.6 | Nutrition +60, Health +10 |
| Ice Cream | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40, Body warmth -10 |
| Meat | Food / ingredient | 20 | Not used | 0.6 | Nutrition +30 |
| Instant Oatmeal | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40 |
| Nut Mix | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40 |
| Bag of MRE | Food / ingredient | 20 | Not used | 0.6 | Nutrition +300, Energy +25, Stamina +50 |
| Bag of Chips | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40 |
| Chocolate Bar | Food / ingredient | 20 | Not used | 0.6 | Nutrition +40 |
| Cooked Oatmeal | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Cooked Pizza | Food / ingredient | 20 | Not used | 0.6 | Nutrition +140 |
| Cooked Dog Food | Food / ingredient | 20 | Not used | 0.6 | Nutrition +90 |
| Cooked Pasta | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Cooked Veggies | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120 |
| Cooked Soup | Food / ingredient | 20 | Not used | 0.6 | Nutrition +130 |
| Sugar | Food / ingredient | 20 | Not used | 0.6 | Nutrition +5, Energy +5 |
| Warming Dish | Food / ingredient | 1 | Not used | 0.6 | Body warmth +60, Nutrition +210 |
| Warming Dish | Food / ingredient | 20 | Not used | 0.6 | Body warmth +50, Nutrition +200 |
| Ultra Dish (H/W/E) | Food / ingredient | 20 | Not used | 0.6 | Nutrition +120, Energy +60, Body warmth +30, Health +60 |
| Ultra Dish (H/W/E) | Food / ingredient | 1 | Not used | 0.6 | Nutrition +200, Energy +140, Body warmth +60, Health +140 |
| Dried Fruit | Food / ingredient | 20 | Not used | 0.6 | Nutrition +80 |
| Dried Fish | Food / ingredient | 20 | Not used | 0.6 | Nutrition +80 |
| Dried Mushrooms | Food / ingredient | 20 | Not used | 0.6 | Nutrition +80 |
| Edible Root | Food / ingredient | 20 | Not used | 0.6 | Nutrition +15, Health +15 |
| Cheesecake | Food / ingredient | 20 | Not used | 0.6 | Nutrition +250 |
Tools and Melee Weapons
Every melee tool follows the same base rules — a Durability cost per use of 0, a Heavy Attack multiplier of ×2.0 where noted, and a Stamina per attack of 15.0 on the weapon-type items. What changes is the material tier: stone and flint are your early-game kit, then copper, iron, scrap, and finally Moonrock and the refined versions at the top. I’d treat the material as the main signal for which tier you’re actually equipped for.
| Name | Category | Durability | Sell × | Base damage | Type / notes |
|---|---|---|---|---|---|
| Quality Metal Knife | Tool / melee weapon | 100.0 | 0.6 | 20-20 | Heavy ×2.0, Stamina 15.0, knife |
| Quality Hammer | Tool / melee weapon | 370.0 | 0.6 | 30-30 | Heavy ×2.0, pickaxe |
| Iron Shiv | Tool / melee weapon | 80.0 | 0.6 | 27-22 | Heavy ×2.0, Stamina 15.0, knife |
| Iron Pickaxe | Tool / melee weapon | 140.0 | 0.6 | 29-29 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Iron Sledgehammer | Tool / melee weapon | 350.0 | 0.6 | 27-27 | Heavy ×2.0, pickaxe |
| Iron Axe | Tool / melee weapon | 310.0 | 0.6 | 27-27 | Heavy ×2.0, Stamina 15.0, axe |
| Scrap Shiv | Tool / melee weapon | 70.0 | 0.6 | 22-22 | Stamina 15.0, knife |
| Stone Shiv | Tool / melee weapon | 40.0 | 0.6 | 10-10 | Heavy ×2.0, Stamina 15.0, knife |
| Stone Pickaxe | Tool / melee weapon | 100.0 | 0.6 | 12-12 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Stone Sledgehammer | Tool / melee weapon | 150.0 | 0.6 | 10-10 | Heavy ×2.0, pickaxe |
| Stone Axe | Tool / melee weapon | 150.0 | 0.6 | 10-10 | Heavy ×2.0, Stamina 15.0, axe |
| Quality Pickaxe | Tool / melee weapon | 150.0 | 0.6 | 32-32 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Quality Axe | Tool / melee weapon | 330.0 | 0.6 | 30-30 | Heavy ×2.0, Stamina 15.0, axe |
| Scrap Pickaxe | Tool / melee weapon | 130.0 | 0.6 | 24-24 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Flint Shiv | Tool / melee weapon | 50.0 | 0.6 | 14-14 | Heavy ×2.0, Stamina 15.0, knife |
| Flint Pickaxe | Tool / melee weapon | 110.0 | 0.6 | 16-16 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Flint Sledgehammer | Tool / melee weapon | 175.0 | 0.6 | 14-14 | Heavy ×2.0, pickaxe |
| Flint Axe | Tool / melee weapon | 150.0 | 0.6 | 14-14 | Heavy ×2.0, Stamina 15.0, axe |
| Scrap Sledgehammer | Tool / melee weapon | 280.0 | 0.6 | 22-22 | Heavy ×2.0, pickaxe |
| Moonrock Shiv | Tool / melee weapon | 110.0 | 0.6 | 30-30 | Heavy ×2.0, Stamina 15.0, knife |
| Moonrock Pickaxe | Tool / melee weapon | 250.0 | 0.6 | 35-35 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Moonrock Sledgehammer | Tool / melee weapon | 420.0 | 0.6 | 35-35 | Heavy ×2.0, pickaxe |
| Moonrock Axe | Tool / melee weapon | 370.0 | 0.6 | 34-34 | Heavy ×2.0, Stamina 15.0, axe |
| Copper Shiv | Tool / melee weapon | 60.0 | 0.6 | 18-18 | Heavy ×2.0, Stamina 15.0, knife |
| Copper Pickaxe | Tool / melee weapon | 120.0 | 0.6 | 20-20 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Copper Sledgehammer | Tool / melee weapon | 230.0 | 0.6 | 18-18 | Heavy ×2.0, pickaxe |
| Copper Axe | Tool / melee weapon | 200.0 | 0.6 | 18-18 | Heavy ×2.0, Stamina 15.0, axe |
| Scrap Axe | Tool / melee weapon | 260.0 | 0.6 | 22-22 | Heavy ×2.0, Stamina 15.0, axe |
| Refined Iron Shiv | Tool / melee weapon | 90.0 | 0.6 | 29-29 | Heavy ×2.0, Stamina 15.0, knife |
| Refined Iron Pickaxe | Tool / melee weapon | 150.0 | 0.6 | 31-31 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Refined Iron Sledgehammer | Tool / melee weapon | 340.0 | 0.6 | 29-29 | Heavy ×2.0, pickaxe |
| Refined Stone Shiv | Tool / melee weapon | 50.0 | 0.6 | 13-13 | Stamina 15.0, knife |
| Refined Stone Pickaxe | Tool / melee weapon | 110.0 | 0.6 | 15-15 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Refined Stone Sledgehammer | Tool / melee weapon | 170.0 | 0.6 | 13-13 | Heavy ×2.0, pickaxe |
| Refined Flint Shiv | Tool / melee weapon | 60.0 | 0.6 | 17-17 | Heavy ×2.0, Stamina 15.0, knife |
| Refined Flint Pickaxe | Tool / melee weapon | 120.0 | 0.6 | 19-19 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Refined Flint Sledgehammer | Tool / melee weapon | 210.0 | 0.6 | 17-17 | Heavy ×2.0, pickaxe |
| Refined Moonrock Pickaxe | Tool / melee weapon | 170.0 | 0.6 | 37-37 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Refined Moonrock Sledgehammer | Tool / melee weapon | 450.0 | 0.6 | 40-40 | Heavy ×2.0, pickaxe |
| Refined Copper Pickaxe | Tool / melee weapon | 130.0 | 0.6 | 23-23 | Heavy ×2.0, Stamina 15.0, pickaxe |
| Refined Copper Sledgehammer | Tool / melee weapon | 275.0 | 0.6 | 21-21 | Heavy ×2.0, pickaxe |
| Refined Iron Axe | Tool / melee weapon | 290.0 | 0.6 | 29-29 | Heavy ×2.0, Stamina 15.0, axe |
| Refined Stone Axe | Tool / melee weapon | 170.0 | 0.6 | 13-13 | Heavy ×2.0, Stamina 15.0, axe |
| Refined Flint Axe | Tool / melee weapon | 180.0 | 0.6 | 17-17 | Heavy ×2.0, Stamina 15.0, axe |
| Refined Moonrock Knife | Tool / melee weapon | 120.0 | 0.6 | 35-35 | Heavy ×2.0, Stamina 15.0, knife |
| Refined Moonrock Axe | Tool / melee weapon | 400.0 | 0.6 | 38-38 | Heavy ×2.0, Stamina 15.0, axe |
| Refined Copper Knife | Tool / melee weapon | 70.0 | 0.6 | 21-21 | Heavy ×2.0, Stamina 15.0, knife |
| Refined Copper Axe | Tool / melee weapon | 230.0 | 0.6 | 21-21 | Heavy ×2.0, Stamina 15.0, axe |
Medication and Traps
Medication is where I pay close attention to the negative stat lines, because they aren’t all upside. Surgical Spirit actually costs you 20 Health, and Painkillers and Panacea both chip away at Nutrition and Energy even while they push Health up by 75. The four medkit types all heal for Health +300 and differ by durability, so the kit you keep is mostly an inventory-space decision. I also list the traps here since they share the durability-not-used layout.
| Name | Category | Stack | Durability | Sell × | Stat changes |
|---|---|---|---|---|---|
| Car Medkit | Medication | 1 | 50.0 | 0.6 | Health +300 |
| Medkit AFAK | Medication | 1 | 200.0 | 0.6 | Health +300 |
| Medkit IFAK | Medication | 1 | 100.0 | 0.6 | Health +300 |
| Medkit MFAK | Medication | 1 | 150.0 | 0.6 | Health +300 |
| Military Bandage | Medication | 5 | Not used | 0.6 | Health +120 |
| Bandage | Medication | 5 | Not used | 0.6 | Health +90 |
| Medical Splint | Medication | 1 | Not used | 0.6 | — |
| Surgical Spirit | Medication | 10 | Not used | 0.6 | Health -20 |
| Painkillers | Medication | 5 | Not used | 0.6 | Nutrition -15, Energy -30, Health +75 |
| Panacea | Medication | 1 | Not used | 0.6 | Nutrition -15, Energy -30, Health +75 |
| Makeshift Splint | Medication | 1 | Not used | 0.6 | — |
| Makeshift Bandage | Medication | 5 | Not used | 0.1 | Health +70 |
| Herbs | Medication | 30 | Not used | 0.6 | Nutrition +5, Health +25 |
| Rat Cage | Trap | 1 | 100.0 | 0.6 | — |
| Rabbit Trap | Trap | 1 | 100.0 | 0.6 | — |
| Trap Bow | Trap | 1 | 100.0 | 0.6 | — |
| Under Snow Trap | Trap | 1 | 100.0 | 0.6 | — |
Drinks and Ingredients
Drinks are a mixed bag and worth reading the numbers on carefully. Methyl Alcohol is the obvious trap — it tanks Health by 150, Stamina by 20, Energy by 50, and Body warmth by 30, so it’s not a casual pick. On the useful side, the improvised brews stand out: Improvised Tea gives Body warmth +45 and Health +45, and Improvised Coffee matches the warmth while adding Energy +45, which made them my go-to when I wanted a single item doing two jobs.
| Name | Category | Stack | Sell × | Stat changes |
|---|---|---|---|---|
| Alcohol | Drink / ingredient | 20 | 0.6 | Energy +10, Body warmth +10 |
| Can of Soda | Drink |