Permafrost: All Items List

This is my full item breakdown for Permafrost — every category I could pull together, from the food and drink you scarf down to survive the cold, all the melee tools and firearms, medication, clothing, portable structures, resources, keys, and quest items. If you’re the kind of player who likes knowing exactly what a stat block does before you commit inventory space to it, this list is for you.

I put this together because the in-game item properties aren’t always obvious at a glance, and half the value of this game is in the numbers — a dish that restores energy versus one that warms your body can mean the difference between making it back to shelter and not. So treat this as a reference table you can scan fast rather than read start to finish.

 

Food and Ingredients

These are the items that keep your Nutrition, Energy, Health, and Body warmth topped up. Almost everything in this category stacks in 20s and carries no durability, with a selling multiplier of 0.6 across the board. The prepared dishes are where the interesting trade-offs live — I always keep an eye on the warming dishes when I’m heading into a deep cold stretch, since a few of them push Body warmth up by 50 or 60 on top of solid nutrition.

Name Category Stack Durability Sell × Stat changes
Pepper Cooking additive 20 Not used 0.6 Nutrition +5
Can of Ham Food / ingredient 20 Not used 0.6 Nutrition +90
Can of Pasta Food / ingredient 20 Not used 0.6 Nutrition +90
Can of Tomatoes Food / ingredient 20 Not used 0.6 Nutrition +90
Can of Soup Food / ingredient 20 Not used 0.6 Nutrition +90
Can of Tuna Food / ingredient 20 Not used 0.6 Nutrition +75
Granola Bar Food / ingredient 20 Not used 0.6 Nutrition +40, Energy +40, Stamina +40
Dish Food / ingredient 20 Not used 0.6 Nutrition +90
Energy Dish Food / ingredient 1 Not used 0.6 Energy +120, Nutrition +150
Energy Dish Food / ingredient 1 Not used 0.6 Energy +60, Nutrition +120
Energy Dish Food / ingredient 20 Not used 0.6 Energy +50, Nutrition +200
Energy Dish Food / ingredient 1 Not used 0.6 Energy +120, Nutrition +60
Energy Dish Food / ingredient 1 Not used 0.6 Energy +180, Nutrition +90
Energy & Warming Dish Food / ingredient 1 Not used 0.6 Energy +60, Nutrition +180, Body warmth +30
Energy & Warming Dish Food / ingredient 1 Not used 0.6 Energy +60, Nutrition +120, Body warmth +60
Energy & Warming Dish Food / ingredient 1 Not used 0.6 Energy +120, Nutrition +120, Body warmth +30
Energy & Warming Dish Food / ingredient 20 Not used 0.6 Body warmth +30, Energy +60, Nutrition +90
Cooked Beans Food / ingredient 20 Not used 0.6 Nutrition +120
Cooked Tomatoes Food / ingredient 20 Not used 0.6 Nutrition +120
Cooked Fruits Food / ingredient 20 Not used 0.6 Nutrition +120
Wine Food / ingredient 20 Not used 0.6 Health +10, AlcoholUnits +10
Beef Jerky Food / ingredient 20 Not used 0.6 Nutrition +80
Mushrooms Food / ingredient 20 Not used 0.6 Nutrition +30
Frozen Pizza Food / ingredient 20 Not used 0.6 Nutrition +20
Frozen Veggies Food / ingredient 20 Not used 0.6 Nutrition +20
Frozen Fruit Food / ingredient 20 Not used 0.6 Nutrition +20
Canned Beans Food / ingredient 20 Not used 0.6 Nutrition +90
Canned Dog Food Food / ingredient 20 Not used 0.6 Nutrition +60
Ice Cream Box Food / ingredient 20 Not used 0.6 Nutrition +50, Body warmth -10
Healthy Dish Food / ingredient 1 Not used 0.6 Nutrition +150, Health +120
Healthy Dish Food / ingredient 20 Not used 0.6 Health +50, Nutrition +200
Health & Energy Dish Food / ingredient 1 Not used 0.6 Energy +60, Nutrition +150, Health +60
Health & Energy Dish Food / ingredient 1 Not used 0.6 Nutrition +90, Energy +60, Health +120
Health & Energy Dish Food / ingredient 1 Not used 0.6 Energy +120, Nutrition +90, Health +60
Health & Energy Dish Food / ingredient 20 Not used 0.6 Nutrition +60, Health +60, Energy +60
Health & Warming Dish Food / ingredient 20 Not used 0.6 Body warmth +30, Nutrition +180, Health +60
Honey Food / ingredient 20 Not used 0.6 Nutrition +60, Health +10
Ice Cream Food / ingredient 20 Not used 0.6 Nutrition +40, Body warmth -10
Meat Food / ingredient 20 Not used 0.6 Nutrition +30
Instant Oatmeal Food / ingredient 20 Not used 0.6 Nutrition +40
Nut Mix Food / ingredient 20 Not used 0.6 Nutrition +40
Bag of MRE Food / ingredient 20 Not used 0.6 Nutrition +300, Energy +25, Stamina +50
Bag of Chips Food / ingredient 20 Not used 0.6 Nutrition +40
Chocolate Bar Food / ingredient 20 Not used 0.6 Nutrition +40
Cooked Oatmeal Food / ingredient 20 Not used 0.6 Nutrition +120
Cooked Pizza Food / ingredient 20 Not used 0.6 Nutrition +140
Cooked Dog Food Food / ingredient 20 Not used 0.6 Nutrition +90
Cooked Pasta Food / ingredient 20 Not used 0.6 Nutrition +120
Cooked Veggies Food / ingredient 20 Not used 0.6 Nutrition +120
Cooked Soup Food / ingredient 20 Not used 0.6 Nutrition +130
Sugar Food / ingredient 20 Not used 0.6 Nutrition +5, Energy +5
Warming Dish Food / ingredient 1 Not used 0.6 Body warmth +60, Nutrition +210
Warming Dish Food / ingredient 20 Not used 0.6 Body warmth +50, Nutrition +200
Ultra Dish (H/W/E) Food / ingredient 20 Not used 0.6 Nutrition +120, Energy +60, Body warmth +30, Health +60
Ultra Dish (H/W/E) Food / ingredient 1 Not used 0.6 Nutrition +200, Energy +140, Body warmth +60, Health +140
Dried Fruit Food / ingredient 20 Not used 0.6 Nutrition +80
Dried Fish Food / ingredient 20 Not used 0.6 Nutrition +80
Dried Mushrooms Food / ingredient 20 Not used 0.6 Nutrition +80
Edible Root Food / ingredient 20 Not used 0.6 Nutrition +15, Health +15
Cheesecake Food / ingredient 20 Not used 0.6 Nutrition +250

Tools and Melee Weapons

Every melee tool follows the same base rules — a Durability cost per use of 0, a Heavy Attack multiplier of ×2.0 where noted, and a Stamina per attack of 15.0 on the weapon-type items. What changes is the material tier: stone and flint are your early-game kit, then copper, iron, scrap, and finally Moonrock and the refined versions at the top. I’d treat the material as the main signal for which tier you’re actually equipped for.

Name Category Durability Sell × Base damage Type / notes
Quality Metal Knife Tool / melee weapon 100.0 0.6 20-20 Heavy ×2.0, Stamina 15.0, knife
Quality Hammer Tool / melee weapon 370.0 0.6 30-30 Heavy ×2.0, pickaxe
Iron Shiv Tool / melee weapon 80.0 0.6 27-22 Heavy ×2.0, Stamina 15.0, knife
Iron Pickaxe Tool / melee weapon 140.0 0.6 29-29 Heavy ×2.0, Stamina 15.0, pickaxe
Iron Sledgehammer Tool / melee weapon 350.0 0.6 27-27 Heavy ×2.0, pickaxe
Iron Axe Tool / melee weapon 310.0 0.6 27-27 Heavy ×2.0, Stamina 15.0, axe
Scrap Shiv Tool / melee weapon 70.0 0.6 22-22 Stamina 15.0, knife
Stone Shiv Tool / melee weapon 40.0 0.6 10-10 Heavy ×2.0, Stamina 15.0, knife
Stone Pickaxe Tool / melee weapon 100.0 0.6 12-12 Heavy ×2.0, Stamina 15.0, pickaxe
Stone Sledgehammer Tool / melee weapon 150.0 0.6 10-10 Heavy ×2.0, pickaxe
Stone Axe Tool / melee weapon 150.0 0.6 10-10 Heavy ×2.0, Stamina 15.0, axe
Quality Pickaxe Tool / melee weapon 150.0 0.6 32-32 Heavy ×2.0, Stamina 15.0, pickaxe
Quality Axe Tool / melee weapon 330.0 0.6 30-30 Heavy ×2.0, Stamina 15.0, axe
Scrap Pickaxe Tool / melee weapon 130.0 0.6 24-24 Heavy ×2.0, Stamina 15.0, pickaxe
Flint Shiv Tool / melee weapon 50.0 0.6 14-14 Heavy ×2.0, Stamina 15.0, knife
Flint Pickaxe Tool / melee weapon 110.0 0.6 16-16 Heavy ×2.0, Stamina 15.0, pickaxe
Flint Sledgehammer Tool / melee weapon 175.0 0.6 14-14 Heavy ×2.0, pickaxe
Flint Axe Tool / melee weapon 150.0 0.6 14-14 Heavy ×2.0, Stamina 15.0, axe
Scrap Sledgehammer Tool / melee weapon 280.0 0.6 22-22 Heavy ×2.0, pickaxe
Moonrock Shiv Tool / melee weapon 110.0 0.6 30-30 Heavy ×2.0, Stamina 15.0, knife
Moonrock Pickaxe Tool / melee weapon 250.0 0.6 35-35 Heavy ×2.0, Stamina 15.0, pickaxe
Moonrock Sledgehammer Tool / melee weapon 420.0 0.6 35-35 Heavy ×2.0, pickaxe
Moonrock Axe Tool / melee weapon 370.0 0.6 34-34 Heavy ×2.0, Stamina 15.0, axe
Copper Shiv Tool / melee weapon 60.0 0.6 18-18 Heavy ×2.0, Stamina 15.0, knife
Copper Pickaxe Tool / melee weapon 120.0 0.6 20-20 Heavy ×2.0, Stamina 15.0, pickaxe
Copper Sledgehammer Tool / melee weapon 230.0 0.6 18-18 Heavy ×2.0, pickaxe
Copper Axe Tool / melee weapon 200.0 0.6 18-18 Heavy ×2.0, Stamina 15.0, axe
Scrap Axe Tool / melee weapon 260.0 0.6 22-22 Heavy ×2.0, Stamina 15.0, axe
Refined Iron Shiv Tool / melee weapon 90.0 0.6 29-29 Heavy ×2.0, Stamina 15.0, knife
Refined Iron Pickaxe Tool / melee weapon 150.0 0.6 31-31 Heavy ×2.0, Stamina 15.0, pickaxe
Refined Iron Sledgehammer Tool / melee weapon 340.0 0.6 29-29 Heavy ×2.0, pickaxe
Refined Stone Shiv Tool / melee weapon 50.0 0.6 13-13 Stamina 15.0, knife
Refined Stone Pickaxe Tool / melee weapon 110.0 0.6 15-15 Heavy ×2.0, Stamina 15.0, pickaxe
Refined Stone Sledgehammer Tool / melee weapon 170.0 0.6 13-13 Heavy ×2.0, pickaxe
Refined Flint Shiv Tool / melee weapon 60.0 0.6 17-17 Heavy ×2.0, Stamina 15.0, knife
Refined Flint Pickaxe Tool / melee weapon 120.0 0.6 19-19 Heavy ×2.0, Stamina 15.0, pickaxe
Refined Flint Sledgehammer Tool / melee weapon 210.0 0.6 17-17 Heavy ×2.0, pickaxe
Refined Moonrock Pickaxe Tool / melee weapon 170.0 0.6 37-37 Heavy ×2.0, Stamina 15.0, pickaxe
Refined Moonrock Sledgehammer Tool / melee weapon 450.0 0.6 40-40 Heavy ×2.0, pickaxe
Refined Copper Pickaxe Tool / melee weapon 130.0 0.6 23-23 Heavy ×2.0, Stamina 15.0, pickaxe
Refined Copper Sledgehammer Tool / melee weapon 275.0 0.6 21-21 Heavy ×2.0, pickaxe
Refined Iron Axe Tool / melee weapon 290.0 0.6 29-29 Heavy ×2.0, Stamina 15.0, axe
Refined Stone Axe Tool / melee weapon 170.0 0.6 13-13 Heavy ×2.0, Stamina 15.0, axe
Refined Flint Axe Tool / melee weapon 180.0 0.6 17-17 Heavy ×2.0, Stamina 15.0, axe
Refined Moonrock Knife Tool / melee weapon 120.0 0.6 35-35 Heavy ×2.0, Stamina 15.0, knife
Refined Moonrock Axe Tool / melee weapon 400.0 0.6 38-38 Heavy ×2.0, Stamina 15.0, axe
Refined Copper Knife Tool / melee weapon 70.0 0.6 21-21 Heavy ×2.0, Stamina 15.0, knife
Refined Copper Axe Tool / melee weapon 230.0 0.6 21-21 Heavy ×2.0, Stamina 15.0, axe

Medication and Traps

Medication is where I pay close attention to the negative stat lines, because they aren’t all upside. Surgical Spirit actually costs you 20 Health, and Painkillers and Panacea both chip away at Nutrition and Energy even while they push Health up by 75. The four medkit types all heal for Health +300 and differ by durability, so the kit you keep is mostly an inventory-space decision. I also list the traps here since they share the durability-not-used layout.

Name Category Stack Durability Sell × Stat changes
Car Medkit Medication 1 50.0 0.6 Health +300
Medkit AFAK Medication 1 200.0 0.6 Health +300
Medkit IFAK Medication 1 100.0 0.6 Health +300
Medkit MFAK Medication 1 150.0 0.6 Health +300
Military Bandage Medication 5 Not used 0.6 Health +120
Bandage Medication 5 Not used 0.6 Health +90
Medical Splint Medication 1 Not used 0.6 —
Surgical Spirit Medication 10 Not used 0.6 Health -20
Painkillers Medication 5 Not used 0.6 Nutrition -15, Energy -30, Health +75
Panacea Medication 1 Not used 0.6 Nutrition -15, Energy -30, Health +75
Makeshift Splint Medication 1 Not used 0.6 —
Makeshift Bandage Medication 5 Not used 0.1 Health +70
Herbs Medication 30 Not used 0.6 Nutrition +5, Health +25
Rat Cage Trap 1 100.0 0.6 —
Rabbit Trap Trap 1 100.0 0.6 —
Trap Bow Trap 1 100.0 0.6 —
Under Snow Trap Trap 1 100.0 0.6 —

Drinks and Ingredients

Drinks are a mixed bag and worth reading the numbers on carefully. Methyl Alcohol is the obvious trap — it tanks Health by 150, Stamina by 20, Energy by 50, and Body warmth by 30, so it’s not a casual pick. On the useful side, the improvised brews stand out: Improvised Tea gives Body warmth +45 and Health +45, and Improvised Coffee matches the warmth while adding Energy +45, which made them my go-to when I wanted a single item doing two jobs.

Name Category Stack Sell × Stat changes
Alcohol Drink / ingredient 20 0.6 Energy +10, Body warmth +10
Can of Soda Drink

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