This is my full rundown of every weapon in Permafrost, gathered into one place so you don’t have to bounce between menus to compare stats. I’ve organized all 79 entries by type — melee tools and ranged weapons — with damage, durability, repair materials, recycling output, and the base selling value for each one. If you’re trying to figure out whether it’s worth upgrading your knife or which sniper to save up for, this should save you some time.
I put this together because the in-game tooltips only tell you so much, and comparing dozens of items side by side by hand gets old fast. What follows is a straight recreation of the source data, grouped so the progression from stone scraps to Moonrock gear actually makes sense. A few caveats before you dive in: the repair and recycling columns list a range in the original game data, several fields are marked “Not specified separately” where the game doesn’t break them out, and a handful of ranged weapons appear twice with differing NPC damage values — I’ve kept both rows intact rather than guessing which one is correct.
Melee Weapons and Tools
Melee covers knives, pickaxes, sledgehammers, and axes. For each entry I’m listing the tool type, base damage, maximum durability, the heavy attack multiplier, stamina cost per swing, repair materials, recycling output, and base value. Almost every melee tool has a heavy attack multiplier of 2.0 and a selling multiplier of 0.6, so the real differentiators here are damage and durability.
| Name | Type | Base Damage | Max Durability | Heavy Attack × | Stamina/Attack | Repair Materials | Recycling Output | Base Value |
|---|---|---|---|---|---|---|---|---|
| Quality Metal Knife | Knife | 20 | 100.0 | 2.0 | 15.0 | Quality Metal: 1-2 | Quality Metal × 1 | 55 |
| Quality Hammer | Pickaxe / mining | 30 | 370.0 | 2.0 | — | Quality Metal: 1-2 | Quality Metal × 1 | 120 |
| Iron Shiv | Knife | 27 | 80.0 | 2.0 | 15.0 | Iron Ingot: 1-2 | Iron × 1 | 25 |
| Iron Pickaxe | Pickaxe / mining | 29 | 140.0 | 2.0 | 15.0 | Iron Ingot: 1-2 | Iron × 1 | 70 |
| Iron Sledgehammer | Pickaxe / mining | 27 | 350.0 | 2.0 | — | Iron Ingot: 1-2 | Iron × 1 | 75 |
| Iron Axe | Axe | 27 | 310.0 | 2.0 | 15.0 | Iron Ingot: 1-2 | Iron × 1, Rope × 1 | 70 |
| Scrap Shiv | Knife | 22 | 70.0 | — | 15.0 | Scrap: 1-2 | Scrap × 1 | 42 |
| Stone Shiv | Knife | 10 | 40.0 | 2.0 | 15.0 | Stone: 1-2 | Stone × 1 | 10 |
| Stone Pickaxe | Pickaxe / mining | 12 | 100.0 | 2.0 | 15.0 | Stone: 1-2 | Stone × 1 | 15 |
| Stone Sledgehammer | Pickaxe / mining | 10 | 150.0 | 2.0 | — | Stone: 1-2 | Stone × 1 | 36 |
| Stone Axe | Axe | 10 | 150.0 | 2.0 | 15.0 | Stone: 1-2 | Stone × 1, Wood × 2 | 15 |
| Quality Pickaxe | Pickaxe / mining | 32 | 150.0 | 2.0 | 15.0 | Quality Metal: 1-2 | Quality Metal × 1 | 50 |
| Quality Axe | Axe | 30 | 330.0 | 2.0 | 15.0 | Quality Metal: 1-2 | Quality Metal × 1, Rope × 2 | 50 |
| Scrap Pickaxe | Pickaxe / mining | 24 | 130.0 | 2.0 | 15.0 | Scrap: 1-2 | Scrap × 1 | 30 |
| Flint Shiv | Knife | 14 | 50.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 1 | 15 |
| Flint Pickaxe | Pickaxe / mining | 16 | 110.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 1 | 20 |
| Flint Sledgehammer | Pickaxe / mining | 14 | 175.0 | 2.0 | — | Flint: 1-2 | Flint × 1 | 20 |
| Flint Axe | Axe | 14 | 150.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 1, Wood × 2 | 20 |
| Scrap Sledgehammer | Pickaxe / mining | 22 | 280.0 | 2.0 | — | Scrap: 1-2 | Scrap × 1 | 30 |
| Moonrock Shiv | Knife | 30 | 110.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 1 | 65 |
| Moonrock Pickaxe | Pickaxe / mining | 35 | 250.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 1 | 70 |
| Moonrock Sledgehammer | Pickaxe / mining | 35 | 420.0 | 2.0 | — | Moon Rock: 1-2 | Moon Rock × 1 | 70 |
| Moonrock Axe | Axe | 34 | 370.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 1, Rope × 1 | 70 |
| Copper Shiv | Knife | 18 | 60.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 1 | 20 |
| Copper Pickaxe | Pickaxe / mining | 20 | 120.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 1 | 25 |
| Copper Sledgehammer | Pickaxe / mining | 18 | 230.0 | 2.0 | — | Copper Ingot: 1-2 | Copper × 1 | 25 |
| Copper Axe | Axe | 18 | 200.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 1, Rope × 1 | 25 |
| Scrap Axe | Axe | 22 | 260.0 | 2.0 | 15.0 | Scrap: 1-2 | Scrap × 1, Rope × 2 | 30 |
| Refined Iron Shiv | Knife | 29 | 90.0 | 2.0 | 15.0 | Iron: 1-2 | Iron × 2 | 35 |
| Refined Iron Pickaxe | Pickaxe / mining | 31 | 150.0 | 2.0 | 15.0 | Iron: 1-2 | Iron × 2 | 40 |
| Refined Iron Sledgehammer | Pickaxe / mining | 29 | 340.0 | 2.0 | — | Iron: 1-2 | Iron × 2 | 40 |
| Refined Stone Shiv | Knife | 13 | 50.0 | — | 15.0 | Stone: 1-2 | Stone × 2 | 20 |
| Refined Stone Pickaxe | Pickaxe / mining | 15 | 110.0 | 2.0 | 15.0 | Stone: 1-2 | Stone × 2 | 25 |
| Refined Stone Sledgehammer | Pickaxe / mining | 13 | 170.0 | 2.0 | — | Stone: 1-2 | Stone × 2 | 1 |
| Refined Flint Shiv | Knife | 17 | 60.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 2 | 25 |
| Refined Flint Pickaxe | Pickaxe / mining | 19 | 120.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 2 | 30 |
| Refined Flint Sledgehammer | Pickaxe / mining | 17 | 210.0 | 2.0 | — | Flint: 1-2 | Flint × 2 | 30 |
| Refined Moonrock Pickaxe | Pickaxe / mining | 37 | 170.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 2 | 80 |
| Refined Moonrock Sledgehammer | Pickaxe / mining | 40 | 450.0 | 2.0 | — | Moon Rock: 1-2 | Moon Rock × 2 | 80 |
| Refined Copper Pickaxe | Pickaxe / mining | 23 | 130.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 2, Rope × 1 | 35 |
| Refined Copper Sledgehammer | Pickaxe / mining | 21 | 275.0 | 2.0 | — | Copper Ingot: 1-2 | Copper × 2 | 35 |
| Refined Iron Axe | Axe | 29 | 290.0 | 2.0 | 15.0 | Iron: 1-2 | Iron × 2, Rope × 1 | 40 |
| Refined Stone Axe | Axe | 13 | 170.0 | 2.0 | 15.0 | Stone: 1-2 | Stone × 2 | 25 |
| Refined Flint Axe | Axe | 17 | 180.0 | 2.0 | 15.0 | Flint: 1-2 | Flint × 2, Rope × 1 | 30 |
| Refined Moonrock Knife | Knife | 35 | 120.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 2 | 75 |
| Refined Moonrock Axe | Axe | 38 | 400.0 | 2.0 | 15.0 | Moon Rock: 1-2 | Moon Rock × 2, Rope × 1 | 80 |
| Refined Copper Knife | Knife | 21 | 70.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 2 | 30 |
| Refined Copper Axe | Axe | 21 | 230.0 | 2.0 | 15.0 | Copper Ingot: 1-2 | Copper × 2, Rope × 1 | 35 |
If you’re deciding what to craft next, my honest read is that the Quality Metal and Refined lines are where the value sits — those improved versions cost more to repair but give you noticeably better damage and durability without jumping a whole material tier. The plain Stone tools are throwaway gear; you’ll be replacing them almost immediately, so don’t get attached. One thing worth noting: the Refined Stone Sledgehammer shows a base value of 1, which looks off next to everything else in its tier — the original data lists it that way, so I’ve left it as-is rather than “correcting” it.
Ranged Weapons
Ranged weapons use a different stat block: base damage, maximum durability, headshot multiplier, magazine capacity, ammunition type, spread, NPC base damage, repair materials, recycling output, base value, and selling multiplier. Almost everything here has a headshot multiplier of 2.0 and a durability cost per use of 5.0. Magazine size, ammo type, and spread are what really separate these — a tight spread like 0.05 on a sniper is worlds apart from the 1.5 on a flare gun.
| Name | Base Damage | Max Durability | Headshot × | Mag | Ammo | Spread | NPC Damage | Tier | Base Value | Selling × |
|---|---|---|---|---|---|---|---|---|---|---|
| AR-53 | 90 / 90 | 600.0 | 2.0 | 30 | 556x45mm | 0.3 | — | — | 231 | 0.6 |
| ARG-5 | 105 / 105 | 600.0 | 2.0 | 30 | 556x45mm | 0.18 | — | — | 770 | 0.6 |
| Anetti 19 | 48 / 48 | 400.0 | 2.0 | 15 | 9x19mm | 0.5 | 15 | Refined | 112 | 0.5 |
| BA-37 | 270 / 270 | 400.0 | 2.0 | 5 | 762x51mm | 0.1 | 120 | Advanced | 980 | 0.6 |
| BR-14 | 180 / 180 | 400.0 | 2.0 | 20 | 762x51mm | 0.05 | 75 | Advanced | 860 | 0.6 |
| Buria | 65 / 65 | 600.0 | 2.0 | 20 | 9x39mm | 0.3 | 40 | — | 356 | 0.6 |
| CKR-94 | 60 / 60 | 600.0 | 2.0 | 30 | 762x39mm | 0.2 | — | — | 140 | 0.2 |
| DZ-1k | 39 / 39 | 400.0 | 2.0 | 57 | 9x19mm | — | 20 | Advanced | 110 | 0.6 |
| GB-11 | 120 / 120 | 600.0 | 2.0 | 20 | 762x51mm | 0.1 | 60 | — | 700 | 0.6 |
| GRN-DZ | 60 / 60 | 600.0 | 2.0 | 30 | 9x39mm | 0.8 | — | — | 371 | 0.6 |
| JPistol MK2 | 51 / 51 | 400.0 | 2.0 | 17 | 9x19mm | 0.5 | 25 | Refined | 112 | 0.5 |
| Kobra-2115 | 75 / 75 | 600.0 | 2.0 | 30 | 762x39mm | 0.3 | 35 | — | 303 | 0.6 |
| Mrozny 91 | 210 / 210 | 400.0 | 2.0 | 5 | 762x54mmR | 0.1 | 100 | Advanced | 180 | 0.3 |
| Mrozny 91 (alt row) | 0 / 0 | 400.0 | 2.0 | 5 | 762x54mmR | 0.1 | 1 | Advanced | 180 | 0.3 |
| PDW-9 | 36 / 36 | 400.0 | 2.0 | 30 | 9x19mm | — | 15 | Advanced | 196 | 0.6 |
| PU-12 Stratos | 45 / 45 | 400.0 | 2.0 | 8 | 12ga Shotgun | 0.3 | 15 | Refined | 238 | 0.6 |
| Patriot A7 | 60 / 60 | 400.0 | 2.0 | 8 | 45ACP | 0.25 | — | Refined | 175 | 0.5 |
| SAS-70 “Zozulia” | 75 / 75 | 600.0 | 2.0 | 2 | 12ga Shotgun | 0.3 | 15 | — | 77 | 0.5 |
| SG9 | 30 / 30 | 400.0 | 2.0 | 15 | 9x19mm | 0.4 | 15 | Advanced | 110 | 0.2 |
| SG9 (alt row) | 0 / 0 | 400.0 | 2.0 | 15 | 9x19mm | 0.4 | 1 | Advanced | 110 | 0.2 |
| SMJ-45 | 30 / 30 | 400.0 | 2.0 | 25 | 45ACP | — | 15 | Advanced | 110 | 0.6 |
| SUR V4 | 75 / 75 | 600.0 | 2.0 | 30 | 556x45mm | 0.3 | 35 | — | 630 | 0.6 |
| SW-54 Volkodav | 200 / 200 | 600.0 | 2.0 | 10 | 762x54mmR | 0.05 | 100 | — | 840 | 0.6 |
| TR-22 Rudi | 105 / 105 | 600.0 | 2.0 | 30 | 556x45mm | 0.05 | 50 | — | 90 | 0.4 |
| Viater | 80 / 80 | 600.0 | 2.0 | 10 | 9x39mm | 0.1 | 40 | — | 910 | 0.6 |
| Compound Bow | 150 / 150 | 320.0 | 2.0 | — | WoodArrow | 0.05 | — | Refined | 100 | 0.6 |
| Crude Bow | 60 / 60 | 200.0 | 2.0 | — | WoodArrow | 0.05 | — | Basic | 10 | 0.1 |
| Crude Bow (Enemy ammo) | 60 / 60 | 200.0 | 2.0 | — | WoodArrow Enemy | 0.05 | — | Basic | 10 | 0.1 |
| IZG | 40 / 40 | 400.0 | 2.0 | 8 | 9x19mm | 0.3 | 20 | Refined | 70 | 0.2 |
| Simple Bow | 120 / 120 | 320.0 | 2.0 | — | WoodArrow | 0.05 | — | Refined | 25 | 0.6 |
| Flare Gun | 45 / 45 | 400.0 | 2.0 | — | 12ga Flare | 1.5 | — | — | 70 | 0.4 |
Two things I’d flag as a player working through this list. First, Mrozny 91 and SG9 each appear twice in the source — once with a normal stat line and once with zero base damage and near-zero NPC damage. I’ve kept both rows rather than silently merging them, because I can’t verify from the data alone which is the “live” entry. Second, don’t sleep on the Compound Bow if you’re running a quieter build: 150 base damage, a 0.05 spread, and a low 100 base value make it surprisingly efficient next to the sniper rifles. The Flare Gun is what its name says — a signaling tool with a base damage of 45, and its spread of 1.5 tells you it isn’t meant for combat.
That’s the complete set, all 79 entries laid out with the numbers straight from the game’s data. Numbers like these change with balance patches, so if you spot a value that no longer matches what you see in-game, the source table is the place to double-check.