This one’s for anyone who put real time into the Can ‘Em All demo and then picked up the full release, only to find the game greeting them like a total stranger. Below I’ll walk through the exact folder path and file swap that carries your demo progress over to the full version, step by step, so you don’t have to start over from nothing.
The reason I’m writing this up is simple: the developer never built this into the game themselves, so there’s no clean in-game “import save” button waiting for you. That means you have to go digging through Windows folders by hand — and if you’ve never poked around AppData before, the whole thing can look more intimidating than it actually is. I got it working on my end, and hopefully the same steps do the trick for you.
The Folder Path You Need
Everything lives in your local app data, tucked away where the game’s engine stashes user files. Start by pressing Win + R to bring up the Run box. In the field, paste this path:
%USERPROFILE%\AppData\LocalLow
Then hit Enter. That drops you straight into the LocalLow folder — no need to hunt for the hidden AppData directory through Explorer yourself, which is where a lot of people get stuck since Windows hides it by default.
Locating the LuisDev Folder
Once you’re inside LocalLow, look for a folder named LuisDev. That’s the developer’s storage folder, and it’s where both your demo and full-game data are kept. When you open it, the structure should look like this:
- AppData
- LocalLow
- LuisDev
- Can ‘Em All Demo
- Can ‘Em All
- LuisDev
- LocalLow
If you see both the demo folder and the full-game folder sitting side by side like that, you’re exactly where you need to be. Missing one of them usually means the corresponding version hasn’t been launched yet, so it’s worth opening each game once before you start swapping files.
Finding the Save Files
Open both folders — Can ‘Em All Demo and Can ‘Em All — and inside each one you’ll find a file called save.sav. That’s the actual save data for each version. Take a moment to confirm both files are there before touching anything; it’s a small check that saves a lot of confusion later.
Back Up First (Trust Me on This)
Before you change a single thing, copy both save.sav files somewhere safe — a folder on your desktop, a USB drive, anywhere outside the game directory. This is the step I’d never skip, because once you overwrite the full-game save you don’t get a second shot at the original. Having a backup means that if anything goes sideways, you can put things back exactly as they were and try again. It costs you ten seconds and can save you hours.
Swapping the Demo Save Into the Full Game
Here’s the actual transfer: you’re going to replace the full-game save with the demo save. Take the save.sav file from inside Can ‘Em All Demo and use it to overwrite the save.sav that currently sits inside Can ‘Em All. When Windows asks whether you want to replace the existing file, confirm it.
In plain terms — the file in Can ‘Em All/save.sav gets swapped out for the one from Can ‘Em All Demo/save.sav. Once that’s done, the full game will read your demo progress the next time you launch it.
Fire It Up
That’s the whole process. Launch the full game and your demo progress should load right in. I’d peek at your save slot early on just to make sure everything carried over as expected — and if something looks off, your backup is right there to restore from and retry the swap.