This guide contains solution to all brainstorming Puzzle Mazes, the final maze and the spoiler to the final endings beyond lv. 40.
Rolling Trenches
Twisting Chambers

Splinter Snare
Mortal Hallways
You can only open/close the doors after start the hunt, but you can just pause and think in middle.
Avoid rolling stones and piercing ballistas. You will lose some soldiers due to spikes / seesaws, But the ways don’t really make a difference.
The focus is to guide the soldiers on the correct path at the end so they trigger the ballista via a pressure plate beforehand.

Coiling Passageway
The aim is to let the soldiers walk backwards for 3 times, meanwhile the pressure plates and singposts switch to guide them once again.
This one has multiple solutions and you can come up with other ideas if want to.

False Horizon
Make sure to close the door after the tank enters immediately to separate the 3 skippers after him.

Sacrificial Tomb

Dicey Hallway
Chamber of Reinforcement
The Final Maze
To pass the maze, you need 2 hooks to hook 2 soldiers to the left and right path, the other hooks to guide their path and ensure survival, and finally to let them step on 2 pressure plates.
Check the picture closely as there exist one one solution:
Every switching walls must be in position; every hook must be used.

Ending
You cannot do the final maze again;
You can choose to return to depths 1 to complete unfinished quests, challenges and achievements and use a new-generated shortcuts to come back at anytime.
You will then face 2 options: the Achilles Pillar and the Stone Throne.
As the picture suggests, you can either destroy the Pillar, sacrifice yourself to stop the labyrinthos running or sit on the throne to cooperate with him.


A 3rd option exists:
If we walk into the middle of both options and keep going up, there is a secret passage connecting a door. You can leave the maze and be free once leaving through the door.
