Preamble
!!! SPOILER WARNING !!!
This guide assumes you not only have gotten the ending of the game, but also the true ending, and are aware of any other story-spoiler contents. If you get spoiled by something in this guide, do not hold me responsible.

Introduction:
Welcome to my guide on how to star every chapter in Mesmalie. Most of the alternative endings to chapters involve utilizing the Get Out feature located in the top left corner.

Whenever I type Get Out in this guide, it is referencing clicking this button. There are a few instances where you need to press the Get Out button multiple times, so if it doesn’t work, you might need to keep trying.

SESSION 1
II. MIDDLE OF NOWHERE
Get Out immediately

Approach door then Get Out

Knock on door then Get Out

Talk to Mesmer, “I don’t know tbh”, “No”, then Get Out

Talk to Mesmer, when she asks for you to show your magick, Get Out

Talk to Mesmer, display your magick, then Get Out before entering house

III. KITCHEN SESSION
After entering the house, Get Out

After starting the first session in the kitchen, attempt to Get Out twice

IV. AUGMENTED MAGICK
After the hallucination, attempt to Get Out three times

Break the singular glass in time, then Get Out

Ready your magick for the shatter dance, don’t break any glass, then Get Out

V. TO THE BACK SIDE
Get Out when Mesmer leaves you in the kitchen

Break everything* in house then Get Out. *This includes the kitchen table, kitchen door, hallway mirror, hallway window After testing out different variation, I believe this is the required list of items to break.






Interact with the cage until the Creature tells you leave, then Get Out

Agree to the Creature’s plan to talk later, then Get Out

SESSION 2
VI. SECOND SESSION
Either magick Mesmer then Get Out, or try to Get Out first for a longer cutscene

VII. STITCHES
Get Out in the backyard

VIII. BEDROOM MURAL
Agree to help with the ritual, then Get Out

Do not agree to help with the ritual, then Get Out

IX. SECOND SECOND SESSION
Complete the Second Session then Get Out when left in the backyard

SESSION 3
X. THE WOOD BEHIND THE HOUSE
Help set up the trap then Get Out

XI. DEEP FOREST
Follow the Creature to the fields then Get Out

XII. FINAL SESSION
Get Out without magicking or leading the doe, or lead the doe to the trap, but don’t magick it, then Get Out

Lead the doe to the fields, then Get Out

XIII. YOUR PART
Get Out while in the backyard, requires extra prompt to leave

When offered the concoction, Get Out and refuse to drink it

SESSION 4
XI. MESMER TRAPPED
Get Out while Mesmer is trapped

Magick Mesmer in the trap

Grab the Creature then Get Out

XIII. DING
Get Out immediately

Get the pages from the Creature then Get Out

XIV. THE RITUAL…?
After Mesmer opens the other doors, Get Out

Visit the other witches then Get Out

Wait for Mesmer to drink the potion, then Get Out

Magick Mesmer after breaking the potion, then Get Out

Lose control during the Ritual confrontation

EXTRAS
Second Session Minigame – Complete minigame (also can unlock the achievement for not missing any flasks)

Third Session Test – Lead the doe to the end

Gramophone –
Scroll down to the last entry of 70570499 and set the volume and pitch as appropriate, listen to full entry for completion