This is a list of all the traits characters can’t get by leveling up, I will update it as I find more of them
Positive Traits ( Green )
Adrenaline Rush +15% swimming speed while under 25% health, +15% swimming speed while under 25% sanity
Blessed Blood Sanity leeches die soon after latching onto this survivor. +30% worship gauge when sacrified at the altar ( Aquired through a blood moon )
Calm Low camp morale dosen’t damage sanity
Healthy Low camp nutrition doesn’t damage health
Iron Lungs Dashing dosen’t cost extra oxygen
Keen-eyed Migth find extra ressources others would have missed
Serene – 50% oxygen consumption rate when idling
Vigilant +50% chance to prevent a survivor from going missing
Blessed Blood Sanity leeches die soon after latching onto this survivor. +30% worship gauge when sacrified at the altar ( Aquired through a blood moon )
Calm Low camp morale dosen’t damage sanity
Healthy Low camp nutrition doesn’t damage health
Iron Lungs Dashing dosen’t cost extra oxygen
Keen-eyed Migth find extra ressources others would have missed
Serene – 50% oxygen consumption rate when idling
Vigilant +50% chance to prevent a survivor from going missing
Neutral Traits ( Yellow )
Coward +15% dash speed, slowly loses sanity when near enemies
Hypocondriac While diving, 10% of health damage also affects sanity, healing balms restores double the health
Masochistic + 30% health damage taken, 10% of lost health is regained as sanity
Obsessive -30% carry capacity, items weigh -10% for each identical instance you’re holding
Tenacious Carry capacity can be exceeded by up to 15%, at the cost of 50% swimming speed
Unnatural Regeneration Recovers health to full after each dive, – 50% total health
Hypocondriac While diving, 10% of health damage also affects sanity, healing balms restores double the health
Masochistic + 30% health damage taken, 10% of lost health is regained as sanity
Obsessive -30% carry capacity, items weigh -10% for each identical instance you’re holding
Tenacious Carry capacity can be exceeded by up to 15%, at the cost of 50% swimming speed
Unnatural Regeneration Recovers health to full after each dive, – 50% total health
Negative Traits ( Red )
Anemic -30% health
Anxious Takes double damage from low nutrition and morale
Complacent Becomes fatigued immediately when changing occupations
Compulsive Eater 50% chance to consume double the food upkeep
Distracted 15% chance for a ressource to not be visible
Edgy +50% chance to consumme double the moral upkeep
Nyctophobic While diving, slowly loses sanity without the light on
Unstable Might hurt themselves or others survivors when not diving
Anxious Takes double damage from low nutrition and morale
Complacent Becomes fatigued immediately when changing occupations
Compulsive Eater 50% chance to consume double the food upkeep
Distracted 15% chance for a ressource to not be visible
Edgy +50% chance to consumme double the moral upkeep
Nyctophobic While diving, slowly loses sanity without the light on
Unstable Might hurt themselves or others survivors when not diving