DIVE or DIE – Children of Rain: All Innate Traits

This is a list of all the traits characters can’t get by leveling up, I will update it as I find more of them

 

Positive Traits ( Green )

Adrenaline Rush +15% swimming speed while under 25% health, +15% swimming speed while under 25% sanity
Blessed Blood Sanity leeches die soon after latching onto this survivor. +30% worship gauge when sacrified at the altar ( Aquired through a blood moon )
Calm Low camp morale dosen’t damage sanity
Healthy Low camp nutrition doesn’t damage health
Iron Lungs Dashing dosen’t cost extra oxygen
Keen-eyed Migth find extra ressources others would have missed
Serene – 50% oxygen consumption rate when idling
Vigilant +50% chance to prevent a survivor from going missing

Neutral Traits ( Yellow )

Coward +15% dash speed, slowly loses sanity when near enemies
Hypocondriac While diving, 10% of health damage also affects sanity, healing balms restores double the health
Masochistic + 30% health damage taken, 10% of lost health is regained as sanity
Obsessive -30% carry capacity, items weigh -10% for each identical instance you’re holding
Tenacious Carry capacity can be exceeded by up to 15%, at the cost of 50% swimming speed
Unnatural Regeneration Recovers health to full after each dive, – 50% total health

Negative Traits ( Red )

Anemic -30% health
Anxious Takes double damage from low nutrition and morale
Complacent Becomes fatigued immediately when changing occupations
Compulsive Eater 50% chance to consume double the food upkeep
Distracted 15% chance for a ressource to not be visible
Edgy +50% chance to consumme double the moral upkeep
Nyctophobic While diving, slowly loses sanity without the light on
Unstable Might hurt themselves or others survivors when not diving

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